Image alt text: An image of Steam’s top 10 best-selling games at the time of posting, three of which are marked as “prepurchase”
I checked the Steam stats and noticed that in the top 10 best selling games by revenue, there’s three games that aren’t even out yet. If we ignore the Steam Deck and f2p games, it’s three out of four games. They have also been in the top 100 for 4, 6, and 8 weeks respectively, so people just keep on buying them. I would love to know why people keep doing this, as the idea of pre-ordering is that there is a physical copy of a game available for you on release, but this is not a concern with digital items. So after so many games lately being utterly broken on release, why do people not wait until launch reviews to buy the game? If you touch a hot stove and get burned multiple times, when does one learn?
I preorder FromSoft Souls games, thats it. But I have been a huge fan since PS3 Demon’s Souls, and I even preordered that one, I havent been burned yet by them as I have gotten well over 300 hours on each title.
Literally everything else? Hell no.
No.
Especially the big studio games.
They almost always go on sale 3-6 months past release, and they’ve been patched at least once.
You get a better, cheaper game.
Never preorder any game.
I would have pre-ordered Civ7, but then they announced it has Denuvo so now instead of pre-ordering I’m just not going to buy it at all.
Fuck denuvo and fuck corporations who think their customers should just bend over and accept whatever bullshit they offer for the “privilege” of playing their game.
There is so much good indie gaming content these days, we don’t need these abusive mega-corp games.
When starfield released and tried this “early access for extra cash” nonsense, the game was cracked before the regular release was even available.
The reason people do it is poor impulse control for the dopamine hit from buying something they want. I’m pretty sure anyone claiming another reason isn’t being honest with themselves or others.
Never. There’s no point, it’s not like there are a limited amount of copies that I’ll miss out on if I don’t reserve mine.
These days? No.
I used to when I had very crappy internet speeds, but these days I have a gigabit connection - and I swear the decryption process takes longer than it is to just download the game right after release in an unencrypted state.
And even back then I was very picky on pre-orders. I honestly couldn’t even tell you what was the last one I pre-ordered.
oh man I forgot about this. preload used to be such a big selling point but now it only takes a few minutes to download most games.
As a rule, no, but I’ll make some rare exceptions.
It has to be a small studio, I have to be pretty sure I’ll like their next game, and I have to have enjoyed their past game enough that it’s worth throwing them a few extra bucks.
For instance, I’m going to pre-order Slay the Spire 2.
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Mega Crit is an indie studio.
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I thought StS1 was exquisite, so I’m optimistic about a sequel from the same people.
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I playes StS1 for hundreds of hours, so even if the sequel is a whiff, I’d have got my money’s worth from them.
Similar goes for The Haunted Chocolatier, since I played the heck out of Stardew Valley.
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If there is a game that i’ll definitely buy on launch and there is some real benefit for pre ordering, i might do it. But even then i’ll wait for the last few hours and “pre-order” then. If there is no benefit for me, why should i tell the company “i dont care about quality of your game, i’ll pay anyway”. Because that is how the ones making decisions will see pre order.
Only indie games, because I like to support indie developers.
I pre-ordered No Man’s Sky and that was the first and last time I pre-ordered anything.
Beyond the painful lesson, pre-ordering is just a large risk that you’re going to get a crap game - which is doubly unpleasant because you’ve basically paid good money to buy yourself a feeling of frustration and the experience of having been scammed - and all that you gain from pre-ordering a digital game is at best being able to play the exact same game a few minutes or maybe hours earlier than if you bought it on day 1, which is a “gain” not worth taking on that risk.
This is even more so in this day and age of totally overhyped bullshit and industry reviews being either pretty much paid for or done against beta versions hence not mentioning software problems such as bugs and slowness.
In fact I would even advise against buying a game on the first week or month for similar reasons - you want to reduce the risk of wasting your money and of frustration, by waiting for others to have played it and user reviews to come out and by buying later you’ll probably going to end up with a better version of the game because the worst post-release bugs will have started being patched.
You could say that from the point of view of the buyer, it doesn’t make business sense to pre-ordered a digital good for which there is no scarcity.
Never. I only rarely buy a game within a year of release. Too fucking many good cheap or free games to justify paying msrp before it even gets reviews.
Last game i pre-ordered was fallout 4 hahahaha. So no i don’t pre-order anymore. I even waited for a discount on baldur’s gate 3 before buying it, that was a feat of it’s own.
Only Capcom games. Their demos give you a pretty good idea of what the fully game is going to be and are usually even improved upon. So preordering is mostly a safe bet. Plus you get some early access goodies (which you can also get after release for some extra shmeckles).
Capcom feels like one of the only multiplatform devs that are actually still making games for gamers not for shareholders.
I agree with this take. MH Wilds will be my first prepurchase since RE4. The RE4 demo blew my mind and the Wilds beta had me hooked.
I can think of 2 legitimate reasons for doing this - either putting the money down now so you don’t have to come up with it later, or so you can preload it and have it available right at release.