Don’t get me wrong, I’m not a hater. I actually was really excited for the game. But so far I am just not having fun.

For a little bit of reference, I just finished playing thru Cyberpunk 2077 and then jumped right into Starfield. Maybe that was a mistake because I kinda just want to go back to Cyberpunk (and I will in a few weeks when the DLC comes out).

But I’m noticing two really big issues with Starfield: first, the gunplay/combat is… let’s call it underwhelming. I realize it’s quite probably a skill issue and I need to just git gud, but holy crap, everything is a bullet sponge and I don’t have that many bullets! Stealth seems to be pretty worthless at early levels as I don’t have any high-alpha guns that can take advantage of it and, most of the time, I’m detected before I even see the bad guys. I’m just not enjoying this aspect of the game at all.

The second big issue for me is that there’s a loading screen every five seconds! Again, probably a me thing, but OMG, it’s driving me nuts. Get into ship, loading screen. Launch from planet, loading screen. Fly to next planet, loading screen. Land on planet, loading screen. Leave ship, loading screen. I just want to go shoot things! Let me shoot things!

Okay, found some spacers, time to… oh shit, out of ammo. Let me swap to a worse gun that still has ammo. Sigh. Okay, they’re dead. Let me just heal up… oh shit, out of med packs. Sigh.

Oh and wrestling with the UI is exhausting.

Anyways, I realize that this probably isn’t the place to find a lot of like-minded people. But I really do want to like this game. Any tips on maybe at least ways to make the combat less of a chore?

  • RaincoatsGeorge@lemmy.zip
    link
    fedilink
    English
    arrow-up
    20
    arrow-down
    5
    ·
    10 months ago

    The game is a mess. It’s totally lost trying to figure out it’s identity. I’ve got the answer everyone can’t quite put their finger on. Had this game came out 2 or 3 years after New Vegas it would have been heralded as the next generation in rpgs. The problem is we are well past that. Bethesda should have made this game instead of fallout 76. It would have totally fit the time frame and been forgivable.

    The problem is we have multiple games that do this better in whatever aspect you prefer. Like realism space sim, that’s star citizen or elite dangerous. Want planetary exploration with life form scanning and base building? That’s no man sky.

    I still find myself playing because I’m so hard gay for that Bethesda fallout choose your own adventure foundation that’s present here. But damn is it overall shit. Just embarrassing

    • Shinji_Ikari [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      4
      ·
      10 months ago

      star citizen

      The barely functional game that inspired NFTs by making people buy worthless digital items for internet clout?

      Starfield is basically the same recipe as past fallout/elder scrolls titles. Everyone loves to complain about them but everyone is still playing them. The fact is the choose your own adventure thing is still very much there. Just play it and have fun.

    • Stillhart@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      7
      ·
      10 months ago

      I’m so hard gay for…

      Really?? Good post up to this point… /smh

  • vivadanang@lemm.ee
    link
    fedilink
    English
    arrow-up
    15
    ·
    10 months ago

    I have a rule about bethesda games - I don’t buy them until well after the first few patches, or the GOTY edition. I am starfield curious but also, hesitant because of No Man’s Sky. Allow me to elaborate:

    NMS shipped and was garbage. But over the ensuing year, damned near everything players expected or wanted from it came to be with game altering updates that improved it’s content range enormously. It’s still not my favorite game, but every time I fire it up there’s new shit for me to do and most of it’s pretty well implemented.

    I have absolutely zero expectations in this way for Starfield. They’re not going to rework space-to-ground flight or rng generated ground plots you can’t explore past; they may improve perf and qol over time, but I fundamentally doubt anything like No Man’s Sky updates are in the future.

    So yeah, that makes me pause, and remember to be patient.

  • Fades@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    ·
    10 months ago

    I’m definitely having a hard time giving a fuck about literally anything in SF. Shame but I’m happy to go back to bg3 ig

    Old Bethesda is gone and isn’t coming back, I wish people would stop pretending like they aren’t

  • turbonewbe@lemm.ee
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    1
    ·
    10 months ago

    It’s not just you.

    In the past Bethesda was innovent. With Starfield they are just stuck in the past.

    The game is so close to a loading screen simulator that it kills emmersion.

    • rgb3x3@beehaw.org
      link
      fedilink
      English
      arrow-up
      4
      ·
      10 months ago

      It’s funny to me how many gameplay cues Bethesda took from No Man’s Sky.

      And yet, they made exploration worse because there are no seamless transitions between anything and the places that you can visit have literally no reason to explore them.

      I spent 20 minutes exploring an abandoned mine, killing a bunch of Spacers and got literally nothing out of it. Wasted 4 digipicks for rooms and safes that had nothing of value in them too.

  • Tb0n3@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    2
    ·
    10 months ago

    I hate that people feel the need to say they’re not a hater in order not to get abused for not liking a game. People out here treating games like a religion.

    • Morgikan@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      10 months ago

      Yeah, those people are so heavily invested in this game that it has to be great at all costs. I mean dropping $100 just to play a few days early and the subsequent justifications made after the fact really speak to that.

      I’ve heard people talk about how this is the greatest game ever released. Like dude, this isn’t even the greatest game released so far this year.

  • Maxnmy's@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    1
    ·
    10 months ago

    My biggest issue is how disconnected the worlds feel versus Elder Scrolls. Every point of interest stands alone in a sparsely decorated world, separated from all other points of interest by fast travel, unskippable animations and layers of maps.

      • Maxnmy's@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        10 months ago

        It’s less about the distances than the tedium of getting my character from one place to another. I fast travel everywhere as usual, but now there are so many more steps to it - Getting out of the pilot seat. Docking and undocking or landing and taking off. Finding a location by clicking through the 3-layered map. - It’s way more complex than fast traveling from Windhelm to Solitude.

        • thesprongler@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          10 months ago

          You can usually fast travel from one location to another, no need to take off. Just enter the menu, navigate to your location (or use the mission tab to show on map), and fast travel. Saves those multiple steps. Only exception is when you’re docked - you need to undock first.

          But I agree, space travel is more complex than land.

  • Vivarevo@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    1
    ·
    edit-2
    10 months ago

    I find the start kinda weird. Touchy tabloid, pass out. Wake up and akwardy get forced in to ship and spooky drone watching you. Got to the new atlantis and was bored already.

    Even skyrim did this better.

    Explored the first planet to see whats the deal. Terrorform was uglyass mf, but standing on 1meter rock glitches it completely, and then just empty all ammo on it.

  • Shinji_Ikari [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    1
    ·
    10 months ago

    This game is exactly what I expected. Its unapologetically a bethesda fps rpg.

    The menus are unwieldy, the economy is annoying, the politics half thought out, gun play is eh, etcetcetc.

    But that’s not why I play these games, I play them because I love the weird quest rabbit holes you find yourself going down. I love how I can just go somewhere and knock all the shit off the shelves.

    I’ve been playing on normal difficulty except for 5 on 1 space battles, I set that shit down to very easy. The gun play has felt fine for me, focus on headshots and you end up with more ammo you can use, particularly caseless shotgun ammo, .50 cal, and whatever the grendel shoots. I almost always go into areas underleveled in early game so I tend to have long range extended gun fights or just barrel stuff with the old earth shotgun.

    Last time I played New Vegas I walked directly to the strip at level 2, avoided all the cazadors and death claws, then started the Dead Money DLC at level 5, and finished it at level 9.

    I’m ranting right now but basically what I’m trying to say is these games are games where you need to find your fun and set your goals. You have main quest lines that literally end the game, so go out and find something weird, set off in a direction and find a long winded side quest. Make your character a drunk and drink every single alcoholic drink you find. Make your character a clepto and steal relentlessly. Get addicted to every drug and refuse to wear armor and specialize in the utility knife.

    if you really dont care about combat, just roll the difficulty all the way down and have fun.

  • Hossenfeffer@feddit.uk
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    edit-2
    10 months ago

    I’m having fun.

    It’s not NMS and I don’t want it to be. NMS is great for what it does, but it’s barely an actual game (in my experience - not played it for a few months so it may have changed).

    I’m familiar enough with loading screens from FO3, FO:NV, FO4, and ES:V so that doesn’t bother me much.

    Also, I’m an old man, so I’m playing on easy because I want fun and to explore the story rather than have a stressful challenge. The bosses with multiple health bars are a bit shit but I’ve rarely run out of ammo.

    So, yeah, I’m having fun. But my expectations going into it on Wednesday were that it would be FO4 in space. So far it’s doing slightly better than that for me.

  • averyminya@beehaw.org
    link
    fedilink
    English
    arrow-up
    6
    ·
    10 months ago

    I genuinely haven’t had any of these issues, menu/loading screen aside which there’s small ways to mitigate (travel in space via select vs. map menu travel).

    I quite liked the gunplay, at first. Then I got strong weapons, overlevelled for the order of quests, and now I feel like I’m one hitting them with a peashooter. So I actually have the opposite problem than you on this front, as I haven’t been actually challenged in the game since the early levels. However, I prefer this for the ship combat since it’s just a little more fun.

    Ammo I’ve not once been low on. Granted, I collect everything but misc. In a few days I’ve amassed 400k credits, only buying upgrades for my ship. At a certain point I began buying ammo just to give vendors money to get rid of my junk. So, maybe if you have extra credits try buying some ammo? How many guns are you carrying? Realistically your base weight is about 50-65, given the head, armor, apparel, and then I have 2 weapons with a total mass of 5 (pistol and rifle). Between some health aids and other stuff I’ve found I’m usually sitting at 75 mass, which leaves quite of bit of space for selling weapons/armors.

    The stealth isn’t great in this game though. It’s just not really a major focus outside of the areas they put thought into it for - frankly you don’t need it at all for the games story from what I’ve been through so far. Obviously, there’s 3 levels with green being detected in a safe area, orange needing caution before red aggro detection. But the transition from orange to red is egregious.

    In addition to that you need stealth bonuses to be able to effectively be stealthy. This game does covert quests really well though, I highly recommend following the Ryujin questline in Neon and the UC/Crimson Fleet questline. Amazing quests, IMO. I have 1 point in stealth and primarily have done persuasion stealth and it’s been great, but the most recent mission I completed I needed frostwolfs for (-50% movement noise). Which, that right there is your issue. You are loud as hell without stealth investments.

    On top of that 50% reduction I also needed an apparel item that had 25% harder to detect. So I think it’s just scaled a bit awkwardly.

    So, with that in mind I would say it’s a weird line between me agreeing that AI know where I am far too easily in stealth while simultaneously being able to cheese the AI by utilizing the additives the game gives you. Think about it… everyone has scanners. There’s also a lot of security cameras that are fairly well hidden in various areas.You can’t really just walk behind someone and expect to not be noticed, not unless your hopped up on combat meds and wearing chameleon or other stealth specifical items. Chameleon is a game changer, but it’s a style of its own and not totally helpful for what we’re after.

    It’s funny, 2077 I really enjoyed on launch but I can’t help but see shortcomings in it as I’ve played through Starfield. That’s not to say that it doesn’t have shortcomings of its own, it definitely does what with the, for me, map menu navigation. It took a few days to get used to and still the core issue for me comes down to Missions not being categorized by Planet. It’s so painfully obvious and to be lacking it is honestly a major fault. Other than that, hotkeys not being consistent.

    That aside, every menu is tab once to go back to main menu except for map which is 3.

    Another is a bit regarding scale. 2077 I really enjoyed just walking around taking in the view of Night City. Walking 400m doesn’t really feel like a chore. For some reason 400m in starfield is a couple minutes, with sprint? It just feels a little too big in some spots and too small in others. Like you said, sometimes you’ll go through 3 loading screens just to talk to a person and leave the area and go through another couple loading screens. Other times you get these amazingly long quests that feel just right, and other times you get landed 1000m away.

    Most of the time, not always but a lot of it, I’m just trying to get there to do the next thing. In 2077 I was enjoying the journey being in awe and happening to reach the destination. Don’t get me wrong, I enjoy New Atlantis and Neons visuals, I also think the world building and liveliness is an improvement (simple things like having more named characters, somewhat varied patterns with citizens, hireables, and named characters.)

    I enjoy both for what they are. 2077 does the imposed story line well enough and it gives you enough freedom in the variety of playstyles that the lack of variance in story doesn’t matter much. On the other hand, Starfield has very little imposed story (you were a miner, now you are a constellation member) giving you actual RPG freedoms. I haven’t explored differences in traits, but if starting as a Var’uun Zealot is any different than the others then it’s a big point over 2077.

    And both have thoughtful quests. Neither is objectively better than the other, they both just play to various strengths and weaknesses.

    As it stands, Starfield is a Bethesda game with inspirations from Elite Dangerous and futurism. 2077 is a game about a corpo-dystopian future. They have many similar and overlapping themes, and Starfield clearly has quests that are a response to 2077. Neither are perfect, but both are lots of fun once you get them rolling.

  • jcit878@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    10 months ago

    the only mechanic I truly want fixed is the need to pickup weapons to get all the ammo then having to dump the weapons. should be enough to collect the ammo only off a dead body and have that include the ammo loaded in their gun.

    other than that I’m quite enjoying the game

  • Amaltheamannen@lemmy.ml
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    2
    ·
    10 months ago

    My main complaint is the writing and worldbuilding. So far I’ve been exploring new Atlantis and picked up exclusively fetch quests from NPCs so generic and uninteresting I don’t really feel like continuing to talk to them. And the uncreative worldbuilding of authoritarian capitalists Vs libertarian capitalksts vs religious crazies. Can Bethesda not even imagine an alternative to capitalism?

      • Amaltheamannen@lemmy.ml
        link
        fedilink
        English
        arrow-up
        3
        ·
        10 months ago

        Not saying there should be fully automated luxury gay space communism, but that every faction is different flavours of capitalism is very disappointing. Sci-fi is usually a medium that criticizes the current society.

      • Umbrias@beehaw.org
        link
        fedilink
        English
        arrow-up
        2
        ·
        10 months ago

        It took like a 30 seconds of web search to find the dispossessed by Ursula le guin.

        Your argument is actively supporting the other commenters point about boring world building in sci fi.

      • Honytawk@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        Capitalism works great with RPGs leveling system.

        But I’d love to have seen a cashless society where the only way to get stuff was to trade other goods.

        Or some sort of social credit system, where the nicer you are and the more quests you complete, the higher your status and the more free items you unlock.

        Or some authoritative system that binds you into a contract whenever you make a trade it forces you to work off your debt in all matters of ways.

  • circuitfarmer@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    5
    ·
    10 months ago

    I agree mostly with this. The bullet-sponginess makes me somewhat dislike the combat. During some random exploration, I found a nice weapon which allows me to one-shot most people. That actually helped a lot, which is one thing that made me realize how spongy things actually are. And yeah, I also found Cyberpunk’s combat better.

    I’m on the fence with the menus and loading screens. Personally I just wish it was more consistent. If I set a course while sitting in the pilot’s seat, I at least get a cutscene that offers some slight immersion. If I do it from the nav table, I jump instantly to my destination regardless of where I was before. Hate that.

    • Stillhart@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      Personally I just wish it was more consistent.

      Ha, I agree but the opposite. The cutscenes for immersion are great… the first 50 times. After that, I just want the option to SKIP IT!!!

  • whiskers@lemmings.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    10 months ago

    I agree about the loading screens. It didn’t drive me crazy but would have been better if there were fewer.

    In regards to combat, I like it. Even many of the reviewers felt combat was one of the good things.

    • all-knight-party@kbin.cafe
      link
      fedilink
      arrow-up
      2
      ·
      10 months ago

      I’m still pretty early game, but I also like it. The sponginess means I can’t just fire a few shots at a guy’s head and call it a day, I might need to cycle through weapons, be pretty careful about taking breaks for cover, watch my health. It means my ammo gets used up a lot more, and same with health items.

      Actually, Ive noticed a bit of a trend in Starfield where it seems like Bethesda is trying to push back a bit against having a massive overage of ammunition and money (without bringing the scavenging skill into it).

      Having spongey enemies and a ton of different kinds of ammo means no one weapon has an absurd amount of ammo, and not having a ton of easily burgled apartments or houses means I cant just have a huge city stealing spree and come out the other end richer than I know what to do with only ten hours in.

      I initially hated that there weren’t huge apartment blocks ripe for stealing, but I can sort of understand why that’s the case now and I can appreciate having a larger wind up time to becoming stupidly rich, especially with there being much higher money sinks compared to older Bethesda games between ship and outpost building. It really seems like, to me, Bethesda is purposefully trying to have a functioning economy compared with their older games where making money a non-issue was basically a part of the early game.

    • Stillhart@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      0
      ·
      10 months ago

      I haven’t checked out a ton of reviews, just two or three from trusted reviewers. The very first one I watched said they didn’t like the combat but still really enjoyed the game overall. I’m hoping I can push through to the point where I’m enjoying the rest of the game…

      • hypelightfly@kbin.social
        link
        fedilink
        arrow-up
        0
        ·
        10 months ago

        I think part of this is what it’s being compared to. The combat is significantly better in starfield than past Bethesda (BGS) games. People who are saying it’s great are generally comparing it to their past games.

        I don’t have experience with Cyberpunks combat yet (waiting for the update to finally play it) but I wouldn’t be surprised if it’s better.

        • Silverseren@kbin.social
          link
          fedilink
          arrow-up
          0
          ·
          10 months ago

          Shouldn’t you be comparing to other current games in the genre, rather than past games of the company? Because if the game is better than their past games, but nothing close to current games in the genre, then that just means it’s a bad game and their past games were worse.

          • hypelightfly@kbin.social
            link
            fedilink
            arrow-up
            1
            ·
            10 months ago

            BGS game is a genre unto itself really. With a few exceptions for games made by another developer there really aren’t any other games that play or work the same. That said the most recent game in the genre I can think of would be Fallout 4 and the gunplay is definitely better.

  • Ashtear@lemm.ee
    link
    fedilink
    English
    arrow-up
    4
    ·
    10 months ago

    I can’t even get to “meh” yet. I’m currently trying to get over all the steps backward from Fallout 4. Can’t order companions in battle, can’t swap out weapon mods, can’t use/equip items on pickup without going into menus, and the local maps. Holy crap, the local maps are bad. All that is on top of having to mod the game as usual. StarUI helped a lot, and I had to grab a sound effects mod because there was painful, high-pitched tones in a lot of the interface stuff, but it needs a lot more help. Beth’s games are starting to remind me of a Civilization series or Paradox Interactive situation where the base game is worse than a predecessor at release and doesn’t yield incremental improvement until a robust mod scene/DLC arrives.

    I’ve already written off the space gameplay (that was always a long shot for us space sim fans), and if I’m being honest, the loading screen pacing isn’t all that different an experience from how I played Skyrim and FO4. I’m also taking the bullet-sponginess as a challenge to focus on weapon mods. I’m hoping once I get into a self-directed gameplay flow and get used to the quirks of the UI and zone arrangement it’ll get better.

    I gotta say though, even though it had its own share of bugs, Baldur’s Gate 3 coming out a month ahead of Starfield does not invite favorable comparisons. The dialogues and quest design in BG3 run circles around what I’m seeing in Starfield so far. The “Back to Vectera” quest in particular was shockingly bad. Having multiple moments where there’s no indication of what to do next until opening the mission log to find a stealth quest update is seriously rough. I’m guessing it was unfinished? I knew there were going to have to be sacrifices made at the procedural generation altar, but seeing even the bespoke elements on the main questline be this bad does not portend well for the overall quality of the game.

    • Stillhart@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 months ago

      Yeah its a little unfair to compare anything to BG3 so bad timing there. I think when Phantom Liberty comes out and a bunch of people jump to Cyberpunk, it’s not gonna help this game much either. lol

      • Ashtear@lemm.ee
        link
        fedilink
        English
        arrow-up
        7
        ·
        10 months ago

        It’s really not, lol. In the first hour playing this I kept thinking how dated the facial animations felt. CP2077 has the best faces I’ve seen yet, and it’s not going to have this grey filter all over the place either.