Does this mean you gain a buff that lasts 8 seconds when using a single heavy attack under 10% health, or a permanent buff when you spend 8 seconds spamming heavy attack under 10% health?
health is under 10%
Consider something like Elden Ring, where level-scaled bosses can basically end you in 1-3 hits. 9% or less means you have to be able to endure something like 10 attacks, prior to this kicking in. IMO, that means your foe is probably not at your level in the first place.
Then again, is anyone playing with a “blood knight” style build in games like this? Like, deliberately running around with 5% health, or just burning HP to get stat boosts? Just curious - that’s not my style at all.
Alternatively, if you know the boss hits for 128 damage, you make a build with like 140 hp.
Using ER specifically in refence, there are several buffs that you both spend health to apply, and ones that activate at certain health thresholds. If you look up ER non-magic boss 1shots. First one that comes to mind is the seppuku one where you stab yourself.
Several weapons also play around with healing on hit, so you can keep yourself at low thresholds fairly easily.
Yeah and then you watch a YouTube video from a guy who has 10,000hrs invested who shows you a build and somehow it just works. And then you play with the build and it’s better than anything you’ve made. And then it turns out that it’s because of some weird mechanic where the stat is applied exponentially in this case when in every other case it’s not and nobody knows if it’s intentional or if it was just accidentally implemented that way.
I started watching someone speedrun diablo 2 and it made me better at Grim Dawn. Kinda embarassing that it took that for me to realize that sometimes it’s better to just ignore the mobs and run past them. Don’t worry about missing XP, there’s always more mobs that give even more XP later on.
POE/POE2 players could learn this lesson.
Yeah, this is warframe
Is there a genre for this particular kind of video yet? Not just character builds but ones based on esoteric inner knowledge of the engine
Damage every Tuesday™
in most games i tend to ignore weapon/armour effects like that
unless i have enough to start making them into broken combos of gear my only tactic is smash. can’t die if you kill the bad guy first!
Not only do I refuse to engage with unfun min-maxing like this, it will usually cause me to drop the game outright.
If the designers expect you to care about barely noticeable effects then I posit that they don’t respect your time, and will absolutely pad the rest of the game out with grindy bullshit.
Exception being if this level of detail is core to enjoying the game and is promoted in this way (for freaks who can tolerate min-maxing).
Counterpoint: including optional ways to minmax gives the people who enjoy that sort of thing their fun without taking anything away from those who don’t.
I haven’t played Cyberpunk but I think I’d love that aspect of it
Yeah, I used to love min maxing. I wrote an addon for wow back in the day that would compare theoretical dps from switching an item you looked at by comparing all stats from your other gear and how it would affect frostbolt spam because I didn’t want to roll on stuff I didn’t need but also didn’t want to have to pull up a spreadsheet or something for any gear that dropped to be sure it wasn’t an upgrade before passing (for figuring out if it’s better to have 1% hit or 1.2% crit or whatever).
These days, I don’t have the patience to even figure out how all the different stats affect each other (in a different game) but realized that my character killed pretty much just as effectively when I switched to my resist gear even though the dps dropped by a lot and that min maxing was a waste of time and I shouldn’t worry so much about small differences.
But it did use to bring me joy (and tbf wow had dps meters where it’s essential to be at or near the top).
I play Brewmaster so I’m rarely near the top of the meters B]
In WoW, I get most of the right gear and talents but I’m playing for fun so if something isn’t enjoyable, I’m not getting/doing it. I don’t want hanging out with my friends to feel burdensome.
Some single player games, though, I love to break. I don’t look up guides on it but if I figure out how to abuse something, I will probably do it. I blame playing FF8 when I was a kid for that
I enthusiastically concede the point.
Cyberpunk was the first game where I started building with odd boosts like this in mind. I’ve started to learn that a lot of those are really useful only if you already have something specific in mind. Most of the time, they don’t trigger.
Then you make a tech shotgun + sandevistan build and can trigger 40 perks at the same time to deal 888291919182882 damage and heal 52729hp/s
My current build is all crit + pistol focused. I can take down any of the standard guys, including Dogtown militia in two rounds haha.