sometimes you just need to appreciate girls kissing and not think too much about their situation
(though Kate/ Veronica is one of my favorite ships to toy with, even with most of the background)
I don’t think they stressed about it, just put the wings at the back regardless of the attire.
Its all made up, you can really just draw what you want.
Aces Wilds is a 2D beat’em up, fast paced, straightforward arcade game
Brigador is a top down mecha shooter game; I wouldn’t usually recommend it in regards to action since it can be a little difficult, but since you mentioned God Hand then I can assume you understand that some games can be action but still require thinking. Just like you wouldn’t rush every single mook in God Hand, you wouldn’t do the same in Brigador. Look for weakpoints, burst through walls, make use of explosives and don’t think about the civilians.
Zeno Clash is a first-person brawler game set in a weird world, and it all somehow comes together. The fighting is fluid and the punches, kicks and throws all feel solid while not risking motion sickness.
STRIDER has a little bit of Vania in it, but its far more linear than its counterparts. You’ll do some basic exploring, but most of the time it’ll be following an objective and slashing foes in your way.
Zero Ranger is a delightful shmup with some tough - and sometimes unfair - challenges.
One Finger Death Punch is a simple game: You can click your left or right mouse button to attack. Now defeat wave after wave of incoming foes that require precise or different amount of clicks to be taken down. Its essentially Xiao Xiao: The Game
Nex Machina is one of the last great arcade games from Housemarque before they couldn’t break even and went into a different market. A gem, still.
Volgar The Viking takes inspirations from classics like Ghouls & Ghosts to make you regret feeling nostalgic.
You mentioned Bayo, so I’ll assume you’re aware of Vanquish, as they’re often sold in bundles, but I’ll still leave the rec here. Fast paced third person shooter where you can take cover, but its far better to just slide across the battlefield shooting at whichever is around you.
FURI is a straightforward boss battle game. Escape from a galactic prison by fighting each of the wardens in your way, powerful and merciless opponents.
Excellent and cute picture!
Also, so sorry, I realize my twitter links have been linking to the alternative frontend I view it through, which is usually xcancel! I’ll make sure it’s the regular link from now on!
Actually, no, keep using xcancel, that’s the ideal way if you’re going to link to twitter, its much appreciated
I believe in him!
Don’t see pubic tattoos on guys that much, I liked that !
No
Its a good filling! Didn’t knew these characters, thanks for the contribution!
Always happy to some big tiddy boys from Nu Carnival! I don’t do Gacha anymore but its good to see some explicit BL love in them.
I’d gladly welcome you if you did, just no need to try too hard.
Thanks for the contribution, no pressure on being active daily!
Finished Yakuza: Like A Dragon during the weekend. A fantastic fresh start for the series, Ichiban is probably the best protagonist these games ever had, the addition of a party really helps in putting some color in the narrative, and the change to Turn-Based Combat actually made the game feel faster.
Started Core Keeper, and I greatly appreciate a survival/crafting game that holds your hands just enough while also throwing you into a hostile world. The 2D pixel art is a delightful, and I can feel the progression system working its dark magic in my brain. Also played a little bit of Darktide, though so far I ain’t feeling it much. The last two online co-op games of the type I played were Aliens: Fireteam Elite and Deep Rock Galactic, which I felt did more to stand out from the genre’s expectations, but I’ll give a few more missions before laying a final judgement.
They’re all on GamePass, though Like A Dragon is leaving in a few days.
“Don’t split the party” never felt like an axiom to me, the more appropriate guideline is knowing when and for how long to shine a spotlight in player’s affairs, but also to maintain a singular objective across the party in your particular narrative. A lot of my time playing (outside of combat) has been with a split party, and with my current Lancer campaign that I’ve been running for a few months the players are also comfortable trying things at their own pace.
It helps to have a Common Objective that all PCs share and want to fulfill, so the “main” missions of the narrative will involve all of them together, but any kind of bonding scenes, Downtime, narrative hangouts and such, don’t necessarily need to have everyone together. You still should prod other characters about their thoughts on [X]'s PC idea/action/feelings, and give them a chance to intercede. Also when [X] talks about doing something, ask if they don’t want to take someone together - or ask someone if they don’t want to join.
Relationships between PCs will grow organically, so over time they’ll have more interests and goals in common, giving you ammo for any time they want to do something. If two players have a shared specialty and one of them wants to act on that, ask the other what they think. If two players share a hobby, and one of them want to make a show of it, ask the other player for their opinion.
don’t sell yourself short, your soul is as valid as a sacrifice as any other
The easiest way is to meet with a girl that’s wearing it and then take it off
Wasn’t a breakout success when it came out but has since become a cult classic.
queen of disinterested sex
It was an interesting game. Came out at a time we were going through a bit of a fast paced FPS drought and was one of the - relatively - big name reboots, but curiously one that didn’t have a lasting impact. I had fun at the time, even with the comically awful fall damage (dashing and dying from going down the stairs was equal parts frustrating and hilarious), and hold no nostalgia for the old games. There were fun guns and cool enemies to kill, as well as a story that landed with one of my favorite bittersweet endings.
At the end of the day, I think “enjoyable” would be my final mark; save for the big, busy arenas during the final levels, the game didn’t feel as high octane or thrilling as future releases like DOOM and Titanfall 2, and from the little that I played of the first sequel they really lost their way.
You’re welcome!
glad I could help, if I remember anything else I might chime in once more
Aces Wild is an exhausting game. I actually need to take a break after playing for 15min or so due to how high octane it is. But its a damn good game.
Brigador, as I mentioned, is no unga bunga action game. You might think at first you’re a big warrior riding on their mech, but a few sudden defeats will humble you and set your mindset into what the game actually is about - strategic war crimes.