Naturally, he thought it was a Graham Cracker.
Naturally, he thought it was a Graham Cracker.
Not gonna lie, I had some peak butt-clenching when he suggested heating the propane to increase the pressure.
His whole video series on making a rocket has been very interesting & educational.
Good ol" BobbyB does not miss, thank the gods. Memes aside, his work is indeed phenomenal.
Annatar and Celebrimbor are the best parts of the season so far, hands down - their dynamic is hard carrying the show for me. Numenor was pretty cool too. The rest is either okay or dull. Still going to stick with it though!
In the Adam singularity, naturally!
Man, Chuck Schuldiner’s early work sounded a lot different from the later years! (/s)
Was this from the Night of the Comet movie?
Aye. Granted, I’m on Dynamis so my experience is going to be wildly different from, eg. Aether, but I’ve only had one occasion of long queues, and that was when Aether died. And even then, it was steady progress, unlike the Login Roulette of Endwalker.
I’ve been playing Heart of the Machine, and really enjoying it. It’s a fascinating 4x ish in a future city, in a bit of an inversion of AI Wars (same developer). Before playing, I was merely intrigued, but now I’m excitedly awaiting where it goes. It was, however, initially difficult to figure out what to do. Perhaps more UX is going to be useful here.
There closest I was able to do on the fly was to show that the ::: pairwise sum has an integral of -ln(2)/2 ::: but that was pretty hand wavy. I’ll have to check how it’s actually done.
This song was the absolute bomb to play on drums in Rock Band. I really loved the snare / bass drum flow with the hats.
Aye, seconded; I’d like to also add in my normally-silent-upvote of these posts. They’re a really neat idea and I’m fine myself continually looking forward to each next one.
What an adorable MoonMoon!
You get a tactical nuke, you get one, you get one… tactical nukes for all!
video-sizes
I’m confused as to your meaning here. Current codecs are miles ahead of what we had in the past. Unless you mean typical resolution (eg. 4k, 8k, etc).
I’ve been really enjoying it, even in its limited state. Jetpacks are a total game changer, and I love that the fuel lasts a long time. There’s still a few obvious QoL additions needed, especially with stuff like the cargo ships (gotta type the name in?!), but otherwise it’s got a really strong foundation. Also, elevators are amazing; just realized last night that one cam connect wire to the cab. Really excited to see how the game develops in the future (traaaaaains).
For any not in the loop: https://en.wikipedia.org/wiki/Grigori_Perelman