Some tweets from piratenation and asmon about the bald protag in intergalatic got, lets say 20k-40k likes on Twitter. Which is a lot for the platform. Lets say that it was 50K though, lets ignore how many of those are bots Let’s ignore how many of those wouldn’t be interested in the game anyway Let’s ignore how many might follow them without even being gamers really but just bc they are part of the culture war BS let’s ignore that even on twitter they got ratioed by a tweet that got 300K likes
Most bigbudget AAA games need to sell literally millions to break even, FF16 failed to meet expectations after selling millions and Spider-man 2 needed to sell 8M to break even.
even if we double and triple the numbers of chuds that are actually lost customers, its such a small fraction of the market, and lets not forget if the game comes out and is good, how many people will actually boycott a game and not just come up with somehing dumb like “its woke but done well” like they do with literally so many other games? there’s very few people who actually will, on prinpcle not buy game bc a female lead is bald for example
Typically, if a game does well they’ll find a rationale for why it’s anti-woke and vice versa if it does poorly. There’s no consistency, it’s all about keeping the outrage slop factory humming.