Every story gets interpreted individually, so what parts of the games storytelling are resonating with you?

Something I found interesting about my play through a quest lead me to commit some corporate espionage. During one of the last missions everything went tits up but I made a distinct choice to remain non lethal. While I truly hated working for a corp (really hoping there was a path to destroy from within) I loved how the game at least at a minimum allowed me to interject my own morals into my character.

Situationally though, I did go and slaughter a few mines worth of people but I can head cannon that into my ethics no prob.

Just as an open discussion, I’m curious if other people are having those moments of thought or personal reflection.

  • Ggfunk@lemmy.world
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    10 months ago

    I agree that it’s interesting that you had that choice. My run through that mission got hot. The NPC made a comment about it when I got back, but that was it. No consequences other than a line of dialogue. I don’t know what I wanted to happen but I guess I wish it was more impactful.

    • LordXenu@lemm.eeOP
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      10 months ago

      I agree, how missions were carried out could have been handled better… or was I playing the perfect corpo operative working for Ryugin to keep the PR department happy.

      Edit: I truly wanted a burn it down path so my last sentence gives me the ick.

    • docclox@lemmy.world
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      10 months ago

      I thought it was about right. I got fed up towards the end and started killing security guards and I got told off for it - but I completed all the mission goals, and they had to know that the Best Laid Plans can occasionally go sideways.

      That said, if I’d gone slaughtering civilians and guards alike and left the place a bloodbath, I’d hope for a bit more than just a slap on the wrist. Which is probably still all I’d get. Oh well, limits of simulation and all that.