TheVillageGuy@rimworld.galleryM to RimWorldPorn@rimworld.gallery · 7 days agoBnmbnmbnm 1100 colonists · 15tps · death on explode · constant event cyclemedia.rimworld.galleryexternal-linkmessage-square6fedilinkarrow-up16arrow-down10
arrow-up16arrow-down1external-linkBnmbnmbnm 1100 colonists · 15tps · death on explode · constant event cyclemedia.rimworld.galleryTheVillageGuy@rimworld.galleryM to RimWorldPorn@rimworld.gallery · 7 days agomessage-square6fedilink
minus-squareTheVillageGuy@rimworld.galleryOPMlinkfedilinkarrow-up3·7 days agoI like to play this every now and then, just to see how it performs. Since 1.5 raids can emerge from the water, which is a weak spot in this colony. My new no water raids mod has knocked that on the head. Oh yeah it’s explode on death facepalm
minus-squareBradley_@rimworld.galleryMlinkfedilinkarrow-up2·6 days agoThats actually a useful mod for me too
I like to play this every now and then, just to see how it performs. Since 1.5 raids can emerge from the water, which is a weak spot in this colony. My new no water raids mod has knocked that on the head. Oh yeah it’s explode on death facepalm
Thats actually a useful mod for me too