One way to breathe a new life into multiplayer shooters could be removing any guns from healers.
Make them potent, but vulnerable!
Why is it important:
- Players that don’t like shooting, but love teamwork would finally be represented (yes, I’m speaking of your girlfriend!)
- Having to protect healers would benefit more organized teams, rewarding teamwork
- Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer
What might need to be tweaked:
- Healers should be made into the only revivors, and we should either punish death more (which we’d better be careful of if that’s a dynamic game) or give buffs on revival
- Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior’s Speed in Apex Legends)
- Team compositions should accommodate for several healers as to not introduce a single point of failure
Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone’s roles.
Wouldn’t shooting them violate some kind of convention (like Geneva, idk) in this case?
I feel like there’s already lots of things in lot’s of games that violate a variety of conventions
buT THInk aBOUT wHaT KINd oF exAMpLe it pReSenTS TO THE cHILdREN
If shooters were played by Geneva convention, where would be the fun? :P
I try to play my Arma 3 abiding to Geneva convention and is quite fun
Arma is a full blown simulator, which is an entire different story :)
But I should have clarified it