her, expolde
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um actually i said one of the first, not the first
anyway, there are a few things that could be improved for sure but it was still a great game. i’m pretty sure you don’t have to do a single red coin or 100 coin challenge to beat it. alternatively, if you’re going for 100%, it’s actually very forgiving in that regard. just get 100 coins during the red coin mission and knock it out in one run. there’s no weird shit like in banjo or dk64. the one major issue i have with it is how falling off the level sends you back to the main map but that’s actually fixed in a lot of modern romhacks
Why are we even collecting things, though?
it’s an easy way to drive exploration in the level. you spread the collectibles out and put them in a lot of semi-hidden areas to force people into those spots
Game’s levels aren’t good enough to motivate exploring during completion on their own?
not for a 7 year old who has been drinking surge since they were in the womb, no
In Super Mario World, you might go down a green pipe because there could be one of those slotmachine rooms in it, with a chance to get a cape feather… The SM64 equivalent would be pressing down on the dpad on every single pipe in case a star is hiding there…
game design in 2d and 3d environments is fundamentally different though. i can’t even remember a level with an open vertical pipe to be honest
Sonic games did not become collectathons, until HD Unleashed ruined it at least…
both sonic adventures had a scoring component based on the amount of rings you collected during the level as well as a mission mode in 2 that had you going back through the levels to collect things