her, expolde

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    • ashinadash [she/her]@hexbear.net
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      2 months ago

      In Super Mario World, you might go down a green pipe because there could be one of those slotmachine rooms in it, with a chance to get a cape feather… The SM64 equivalent would be pressing down on the dpad on every single pipe in case a star is hiding there…

      • gaystyleJoker [she/her]@hexbear.netM
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        2 months ago

        game design in 2d and 3d environments is fundamentally different though. i can’t even remember a level with an open vertical pipe to be honest

          • gaystyleJoker [she/her]@hexbear.netM
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            2 months ago

            both sonic adventures had a scoring component based on the amount of rings you collected during the level as well as a mission mode in 2 that had you going back through the levels to collect things

            • ashinadash [she/her]@hexbear.net
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              2 months ago

              Ranks aren’t exclusively ring-based though and rings aren’t ever required for progression. You can collect stuff in the Adventure games, up to and including Emblems, but it’s all a side thing, right? It helps you score better or supports side game stuff, but it’s not the core focus. Core focus is Gotta Go Fast, whereas SM64 legit locks you out of stages without × amounts of stars.

              (I know I’m so hateful :3)

              • gaystyleJoker [she/her]@hexbear.netM
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                2 months ago

                like i said, red coin and 100 coin stars aren’t required for completion. you need a total of 70 stars to complete the game. if you beat every level except for the coin stuff, you’d still come out with 75 stars, more than enough to get to the final stage

                • ashinadash [she/her]@hexbear.net
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                  2 months ago

                  No but stars are, so yeah you basically have to do a pretty obnoxious amount of collecting. 75 stars is like 60% of the total star count. The point of it is making number go up. Quick, imagine if Celeste had Strawberry Doors in front of each chapter and you had to get a certain amount of strawbs to advance? If you needed 100 out of 180 strawbs to advance… fun?

                  • gaystyleJoker [she/her]@hexbear.netM
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                    2 months ago

                    you can’t really compare a 3d game made in 1992 with a 2010s 2d platformer though. for what it’s worth, i think things can just be not to your taste without them being bad. like i really didn’t enjoy celeste but i’m not gonna say it’s a bad game because of the things i didn’t like