• ZombiFrancis@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    14
    ·
    3 days ago

    Sort of. They front loaded the benefits of specific upgrades so you felt more buffed early on. So the new stuff scales more akin to sacred tears for flasks.

    Honestly probably a worthwhile change. Hooks players in better.

    • Jax@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      3
      ·
      3 days ago

      The blessing system kind of sucks, basically the most fucked up milestone leveling you can think of.

      “Yeah, I know you just killed a demigod… but you know what you should really do? Go kill some hippos. That’ll get you true power.”

      • ZombiFrancis@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        2
        ·
        3 days ago

        It is pretty lack luster. I was hoping there would have been at least one more layer of depth that might’ve let me choose between offense and defense rather than just both.

        But to me: duplicating all new crafting materials and filling a lot of places with loot that can be purchased infinitely in the base game is more of a drag, however. Crafting is the original sin of Elden Ring.

      • RightHandOfIkaros@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        2
        ·
        2 days ago

        You thought From was just going to make a massive DLC and let everyone waltz through it like they were a god with their high level base game character?

        • Jax@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          2 days ago

          No I just expect them to make their leveling system not complete ass.

          Please, explain it to me in detail - why does killing two hippos gain me more power than killing Messmer? I’ll wait.