This is false for at least World of Warcraft. Everyone who has every done any random group content can attest to the fact that it is always hardest to find a good tank.
I think tank in most MMOs is a low-desire role. It typically hinges entirely on having a healer to keep you tanking, as well as holding an immense responsibility to be aware of aggro patterns and incoming debuffs. You eat a lot of blame for not tanking well, even if it’s just because your healers mispositioned or some DPS decided to steal aggro by spamming too much of X move.
And generally, you don’t feel as much of the “I did a thing!” feeling as, say, a rogue pumping out damage or a mage casting a slew of debuffs and DoTs.
When I was younger, I always played a tank, and yea the blame was always high, raid goes good, it was DPS got the good job, raid goes bad, fucking tanks fault.
This is false for at least World of Warcraft. Everyone who has every done any random group content can attest to the fact that it is always hardest to find a good tank.
I think tank in most MMOs is a low-desire role. It typically hinges entirely on having a healer to keep you tanking, as well as holding an immense responsibility to be aware of aggro patterns and incoming debuffs. You eat a lot of blame for not tanking well, even if it’s just because your healers mispositioned or some DPS decided to steal aggro by spamming too much of X move.
And generally, you don’t feel as much of the “I did a thing!” feeling as, say, a rogue pumping out damage or a mage casting a slew of debuffs and DoTs.
When I was younger, I always played a tank, and yea the blame was always high, raid goes good, it was DPS got the good job, raid goes bad, fucking tanks fault.
A tank period…
At least currently.