cross-posted from: https://lemmy.world/post/10753570
Hello all. I’m not sure how to phrase my question, so bear with me.
Is there a way in DF to slow down how fast it dishes out events? I find myself being overwhelmed by the events as they occur, and not being able to catch up on resolving them.
For example, if I’m working on resolving the ramifications of event A, and event B happens. Then when I just start working on event B, event C happens. And before I’m done with event B, event D happens as well, etc.
Everything from when dwarves get unhappy, to new arrivals, to when attacks happen, etc.
Basically, I’m feeling piled on and cannot get out from under the pile.
Another way of asking the question, can any trigger time threshold on the in-game calendar be slid out into the future for all events, like at a slower 2x or 3x rate? For example, instead of the check for new arrivals happening every year, have the check/arrivals happen every second or third year, etc.
You can increase the thresholds for migrants and attacks. Google changing the init_default.txt file. You can bump up the minimum population and wealth that you can have before it sends attacks and migrants.
Google changing the init_default.txt file.
Is that safe to do with the Steam version of the game?
I believe so. You can Google that question but it looks like you can find and edit the .txt file in the steam folder without issue.