In Marvel’s Blade, Eric Brooks is the legendary Daywalker, half-man, half-vampire torn between the warm society of the living and the rushing power of the un...
I would not be so sure this is the Dishonored team. The studio may have the same name, but the investigative news reports about Redfall’s development suggests that most of the studio’s senior talent left during that game’s development.
Developers who chose to spend their career making immersive sims are unlikely to stick around at a studio that decided to randomly start making a multiplayer shooter.
Redfall was made by Arkane Austin, a different Arkane development team. Dishonored and Death Loop were made by Arkane Lyon, the same team doing Blade.
Now, you may be right that some of the devs behind Dishonored and Death Loop aren’t there anymore, but it would be for other reasons and nothing to do with Redfall. So in that light, I’m still hopeful Blade will live up to the hype.
The blade is a great weapon in Dishonored. I wouldn’t be surprised if the blade in Blade were done correctly, as the developers had clearly studied the blade before.
Never knew I wanted a Blade game from the Dishonored team, but now I need it.
I would not be so sure this is the Dishonored team. The studio may have the same name, but the investigative news reports about Redfall’s development suggests that most of the studio’s senior talent left during that game’s development.
Developers who chose to spend their career making immersive sims are unlikely to stick around at a studio that decided to randomly start making a multiplayer shooter.
Redfall was made by Arkane Austin, a different Arkane development team. Dishonored and Death Loop were made by Arkane Lyon, the same team doing Blade.
Now, you may be right that some of the devs behind Dishonored and Death Loop aren’t there anymore, but it would be for other reasons and nothing to do with Redfall. So in that light, I’m still hopeful Blade will live up to the hype.
The blade is a great weapon in Dishonored. I wouldn’t be surprised if the blade in Blade were done correctly, as the developers had clearly studied the blade before.
Quick demos of how far along they’ve climbed out of the uncanny valley, meh, but when I saw Akrane Studios several yehs .
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