We’ve jumped way ahead in release schedule last week due to Hydroid’s rework, so I’m bringing us back to it. Starters are done, but one frame that was there since the begging was skipped over. It’s time for her fiery entrance!
Release date: 2012-10-25
Abilities:
Passive: Reveling in the heat of combat, Ember gains 5% extra Ability Strength for every enemy burning with an active Heat status effect within a 50 meters radius.
Fireball - Charge and release a fiery projectile that ignites enemies on contact.
Immolation - Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full strength. Cast again to extinguish the flame.
Fire Blast - Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor.
Inferno - Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread through their ranks.
Acquisition: Blueprint purchasable from the market, components drop from General Sargas Ruk on Tethys, Saturn.
She was my favorite back before they changed her. Her fourth was called something to the effect of ‘world on fire’ and flames would just spawn within a radius that was way too generous. Overextended and other range mods combined with efficiency builds and you’d be able to run a mission seeing maybe 20 living enemies and the boss