Formerly Keegen on Kbin.social, this is my Lemmy account.

  • 39 Posts
  • 136 Comments
Joined 8 months ago
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Cake day: October 30th, 2023

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  • Keegen@lemmy.zipOPtoWarframe@dormi.zoneWeekly Warframe: Gauss
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    2 days ago

    My brain is still very much filled with Elden Ring DLC and Gauss is not a frame I touched much so I have little to add this week. Thermal Sunder is an awesome subsume that gives plenty of other frames the means to do damage where they had none before, I honestly used it more on other frames than Gauss himself.



  • Keegen@lemmy.zipOPtoWarframe@dormi.zoneWeekly Warframe: Wisp
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    10 days ago

    Her 4th, I even joked about it in the first paragraph. Cool as it sounds, Sol Gate is absolutely useless, it’s an energy hog that does tickles of damage. You’re far better off replacing it with something that benefits from what Wisp usually already mods for, power strength and duration.


  • Keegen@lemmy.zipOPtoWarframe@dormi.zoneWeekly Warframe: Wisp
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    10 days ago

    Wisp is here! Probably the second most popular community frame after Excalibur, because of her considerable assets. Doesn’t hurt that she’s also the best, most convenient support frame in the game. Pop down your motes and your job is done! More HP and regen, speed buffs and some soft CC! Add to that a free ability slot to Helminth over and you can easily slot in Roar or Pillage to deal with armor (it helps that Wisp is one of the few frames that can go for a full 100% strip with 400% power strength as that’s something she already kind of wants to do). The only time you are sad to see a Wisp on your team is if you already have one.



  • Keegen@lemmy.zipOPtoWarframe@dormi.zoneWeekly Warframe: Hildryn
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    17 days ago

    Hildryn is not a frame I have much experience with. Her style of tanking was never my thing, I prefer to stack damage reductions instead or ignore damage altogether through abilities like Rhino or Revenant. I’ve gotten a lot of use out of her Pillage on other frames, though! She does make the absolute best use of it thanks to having access to Haven enabling her to use the Blazing Pillage augment to stack infinite heat procs on anything while also completely stripping it’s defenses.




  • Keegen@lemmy.zipOPtoWarframe@dormi.zoneWeekly Warframe: Baruuk
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    19 days ago

    I love that the modding system in Warframe allows you to hyper-focus on optimizing for one specific thing like that. Corrupted Mods are still the best designed mods in Warframe, sacrificing one stat to greatly boost another is a great design, especially when you can turn a downside into an upside like with Baruuk! I just wish weapon modding was even a quarter as flexible and involved as frame modding is.


  • Keegen@lemmy.zipOPtoWarframe@dormi.zoneWeekly Warframe: Baruuk
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    21 days ago

    He’s insanely strong, one of the best DPS frames in the game period. And he’s likely to only get stronger with the enemy resistance changes as his 4 with it’s augment does adaptive damage. His only weakness is he is not amazing at lower level content (lower level here means below lvl 100) because you need to use his 1,2 and 3 to build meter to use his 4, and at this enemy level just using a gun or bringing a DPS frame with no build-up required is often better.


  • Keegen@lemmy.zipOPtoWarframe@dormi.zoneWeekly Warframe: Baruuk
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    24 days ago

    I always found the idea of a pacifist in a game designed around war crimes and indiscriminate murder to be a little silly. Doubly so when his main appeal is his killing potential. So much for peace and love! I just pretend he stands for pacifying fist instead, it makes much more sense.

    Baruuk in one of the few holdouts that still manages to salvage the Exalted Weapon system, succeeding despite all of it’s limitations. The large part that contributes to it is his amazing augment, of course. I think it’s pretty widely known but this guy is really really good. He’s got tankyness, CC and insane levels of damage in a wide area. Not much more you could want from a frame.





  • Keegen@lemmy.zipOPtoWarframe@dormi.zoneWeekly Warframe: Revenant
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    1 month ago

    I thought a bit about what I would consider the “best” Warframe boss in terms of design and I think it’s Exploiter Orb. It has the most build variety possible without requiring you to bring a necessary frame/weapon and without getting trivialized by one either. It mostly boils down to doing mechanics, but the way it mixes having to shoot the boss/killing adds to prevent them from cooling it allows for both tanks, CC and kill frames to work well. It’s also balanced so it can be done solo but more slowly, or in a group for a faster kill. My only issue with it is that the mechanics are not explained nearly well enough, I would’ve been lost on my first attempt if not for reading up on it’s abilities on the wiki.


  • Keegen@lemmy.zipOPtoWarframe@dormi.zoneWeekly Warframe: Revenant
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    1 month ago

    That is true, but even the example fights you mentioned boil down to “boost gun damage, don’t die” which just favors frames like Rhino/Rev/Chroma. If you add ability nullification to the mix to try to even the odds, shield gating/rolling guard tanks replace them, like with the secret boss The Fragmented One. And if you bypass both, then Warframe choice no longer matters and the game kind of falls apart. I don’t think there is a way DE can give us a boss that allows true frame diversity while also not being a complete pushover or invalidating choice by making all frames mechanically the same by attenuating the damage/disabling abilities.


  • Keegen@lemmy.zipOPtoWarframe@dormi.zoneWeekly Warframe: Revenant
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    1 month ago

    I don’t think it’s Revenant’s fault specifically, it’s just that it’s pretty much impossible to make a challenging boss without it having the ability to either ignore or disable abilities. Warframe abilities are absurdly broken, they can completely turn off enemy AI, do millions of damage per second, provide you with 99,9% damage reduction, not to mention shield gating being a thing nearly every frame has access to. Our guns are no better, there is a reason DE implemented Attenuation, horrible as it may be. For better or worse, Warframe is a power fantasy game where you are an invincible god slaughtering enemies by the thousands. The only way DE was able to somewhat introduce “difficulty” is by restricting your gear choices, first with Circuit and now with Deep Archimedea, and even then the game modes are still easy provided you get lucky with a frame/weapon choice.


  • Keegen@lemmy.zipOPtoWarframe@dormi.zoneWeekly Warframe: Revenant
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    1 month ago

    The small glow-up this frame got after the introduction of Overguard had huge impact on his power level, there is a reason he was the most used frame in 2023. Giving Mesmer Skin that 1sec of invulnerability made him the ultimate scaling frame. Enemy damage? Doesn’t matter. Enemy health? Doesn’t matter either, Reave through them all! He’s the ultimate lazy mode frame, just bring a good gun/melee and you can do literally any mission in the game with ease. I won’t be surprised to see him nerfed/changed but I won’t be surprised to see him remain untouched either. He’s really strong, but not oppressive to other frames. He does kind of invalidates all enemy damage, which could be a problem but we have enough game modes that require you to keep something other than yourself alive that I don’t think he’s game breakingly OP.



  • Keegen@lemmy.zipOPtoWarframe@dormi.zoneWeekly Warframe: Khora
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    1 month ago

    She’s absolutely worth having around, not just for resource farming but as a general fantastic frame. Her Ensnare works on a lot of things you wouldn’t think it would, namely Acolytes and Demolishers. She makes quick work of any Disruption mission with that and her incredible damage potential. Incarnon Melee weapons only made her better, because for some unknown reason their passive buffs work on pseudo-Exalted abilities, give her an Incarnon Ceramic Dagger and she absolutely shreds anything!


  • Keegen@lemmy.zipOPtoWarframe@dormi.zoneWeekly Warframe: Khora
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    1 month ago

    Khora might be the “best” loot frame but I feel like relegating her to just that is doing her a disservice. With a good statstick she absolutely tears through most content. She does suffer from the Atlas issue of being an incredibly spammy frame, bind her 1 to your mouse wheel to alleviate some palm pain (DE please give us hold-to-chain-cast on all melee-like abilities please).



  • Between all the story-relevant events that were one time only and are never accessible again and the absolute jumbled up mess of a timeline the game puts you through while progressing, it’s nearly impossible to get an actual grasp on the story of Warframe without relying on external sources. Alad V for example, plays a big role in multiple quests but unless you were here years ago to do the events that introduced you to him and explained his relevance, he’s just some random Corpus guy who show up out of nowhere, then gets himself infected and is back to normal again? Teshin shows up in multiple quests but unless you somehow ended up queuing up for Conclave (in which case I’m very sorry for you), you have no idea who this guy is and why he is so important. The game really would benefit from having brief questlines actually introducing you to the characters early, a quest that sends you to Teshin for some training, a small quest line that involves Alad V being a bad guy and you dealing with the aftermath and have Lotus or someone else explain his history briefly to you. Same for all the bosses you end up fighting, most of the Grineer bosses are complete mysteries unless you were there when their respective events happened years ago.