Oblivion was The first AAA game to have microtransactions and now Oblivion Remastered could possibly be the last AAA game to be priced at $50-60 dollars.

with the Switch 2 being a success, we could see a rise in prices for all AAA Games. to 80-90 dollars

WHEN games do inevitably become 80-100 dollars, I’ll definitely be buying more Indie games

  • peeonyou [he/him]@hexbear.net
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    10 hours ago

    pirating games is the only way to go… they just cost too damn much for what is almost always very little actual value, in my opinion. So very few games actually hold my attention for more than a couple hours and I’m sure as shit not going to give someone $30+ for that. on the off-chance a game grips me and sucks me in then i definitely will go buy it on steam because i feel like that’s fair, but i’m not going to do that if they’re $90

  • Dirt_Owl [comrade/them, they/them]@hexbear.net
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    1 day ago

    WHEN games do inevitably become 80-100 dollars, I’ll definitely be buying more Indie games

    I haven’t payed full price for a game for like 5 years. They were all either on sale or pirated (unless indie)

  • thiseggowaffles@lemmy.zip
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    23 hours ago

    Games were standardized to $60 back around 2005. Prior to that, games were just whatever the price that publishers decided the game should be. Chrono Trigger cost $80 USD at launch in 1995: https://fantasyanime.com/squaresoft/ctabout.htm Adjusting for inflation, that would be just shy of $170 USD now. It was not uncommon for games for the Nintendo 64 to retail for $70-80: https://retrovolve.com/n64-games-were-ridiculously-expensive-when-they-first-came-out/

    Video games (particularly console and handheld games) have always been an expensive hobby. Games also haven’t been adjusted for inflation in the 20 years since prices were largely standardized, which is why they have become a microtransaction hell.

    Honestly, this will likely lead the the return of video game demos. Because video games were prohibitively expensive in the 80s and 90s, demos were a huge part of the culture so that you could try them out ahead of time to get a feel for if they were worth the price tag.

  • Lussy [any, hy/hym]@hexbear.net
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    23 hours ago

    with the Switch 2 being a success, we could see a rise in prices for all AAA Games. to 80-90 dollars. WHEN games do inevitably become 80-100 dollars, I’ll definitely be buying more Indie games

    95% of modern games especially AAA titles for switch/consoles are pure, unabashed simulacra. Why pay 80 dollars for a game that is the less authentic version of things that came out 5-20 years ago?

    You can always just go touch the green stuff

  • BelieveRevolt [he/him]@hexbear.net
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    1 day ago

    I don’t even remember the last time I played a so-called AAA game. I guess Like A Dragon could count as AAA, but to me the production values aren’t really on that level, they must be relatively cheap to make.

  • 小莱卡@lemmygrad.ml
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    21 hours ago

    one good thing of not feeling fear of missing out is that i never buy games on release and always grab them on the cheap a year or 2 later on a sale. There is literally way too much good games out there.

  • infuziSporg [e/em/eir]@hexbear.net
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    20 hours ago

    Every year, there are more games that are made than you could play through in an entire lifetime.

    The entire gaming industry is propped up on a gigantic bandwagon, the idea that you have to play the new releases that other people are playing. Old games are much cheaper, sometimes even free. If everyone realized that and just dug around for what they liked, we would never have any shortage of games to play.

  • phil_dissonance@lemm.ee
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    20 hours ago

    I already buy almost exclusively Indie Games. For 50 bucks I can still get 2-5 indie games and they just tend to be really good as well.

  • jjjalljs@ttrpg.network
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    1 day ago

    WHEN games do inevitably become 80-100 dollars,

    I’m always like, if people stopped paying that price they’d stop selling at that price. Like imagine if a new Assassin’s Duty launches at $100 and sells like thirty copies. It’d be big news.

    But people don’t work like that. And if they did, we’d probably just see more “the game is $40 but half the content is in $60 of dlc”