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Flying Squid@lemmy.world to Map Enthusiasts@sopuli.xyz · 3 months ago

Using a human head to demonstrate map projections

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Using a human head to demonstrate map projections

lemmy.world

Flying Squid@lemmy.world to Map Enthusiasts@sopuli.xyz · 3 months ago
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  • I Cast Fist@programming.dev
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    3 months ago

    For a better visualization of how a human would look on the mercator projection, look no further than old games’ 3D textures, like this one from Half Life: https://www.textures-resource.com/fullview/6384/?source=genre

    • milicent_bystandr@lemm.ee
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      3 months ago

      Taking a second look at that, though - is that really a continuous projection? Or is that storing different parts as different chunks (and maybe projected differently) put together into the one image?

      • I Cast Fist@programming.dev
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        3 months ago

        Some parts are continuous projections, like the face and torso, which are “closed” geometric objects. I don’t know exactly how the HL human mesh is, whether separated in different chunks or fully joined in a single 3D object, but either would work if the faces are properly pointed to the specific pixel regions

      • Swedneck@discuss.tchncs.de
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        3 months ago

        it’s definitely just mirroring the side of the head at runtime

    • boonhet@lemm.ee
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      3 months ago

      Oh wow that website is so nostalgic even without the textures!

    • milicent_bystandr@lemm.ee
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      3 months ago

      Huh, neat!

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