I just ate a burrito for the glory of the Empire!
Modder, programmer, and all around tinkerer. Yes, I’m that New Vegas and Deus Ex guy.
You can also find me over at lemmy.sdf.org under the same username.
I just ate a burrito for the glory of the Empire!
From everything I’ve read, most of the “devs” haven’t done any actual work on the game past the initial brainstorming session. The “demo” video shown was just a mock-up.
I mean I’m not surprised since everything relating to the Amico seems to be lies and vaporware, but it’s still disappointing.
I loved their first album, listened to it a lot. Shinobi vs. Dragon Ninja and The Fake Sound of Progress are both amazing tracks. Unfortunately they’re both vocalized by a literal baby rapist, so it’s hard to rock out to them now. Asshole wrote the tracks too, so I doubt No Devotion will ever cover them.
As for Guns N’ Roses, a friend pointed out something that’s been living in my head for months now: Axl Rose is the Starscream of Guns N’ Roses.
Who would’ve thought that making your product more readily available would increase sales? That’s so much more counterintuitive than “double down on NFTs and release schedules that require knowledge of calculus to figure out.”
Seriously. For the same price as McD’s I can go to In-n-Out. That’s just comparing fast food places. For the price they’re charging for a Quarter Pounder I may as well go to a sit-down restaurant.
If you compare that to the average cost of living in Japan it’s a bit closer to $300 in terms of spending power.
Either way it’s a lot cheaper than I’d expect to have to pay anyone for sex work, much less something that blatantly illegal.
Oh, as for the age of consent thing that change just made it a national crime. Every prefecture in Japan had already raised the age of consent to 16 (or higher) well before last year. The only places it didn’t apply were some remote military bases and IIRC the portion of Antarctica that Japan claims. Still a good move but it’s not like Japanese pedos were just having sex with 13-year-olds without consequence before then.
If you want to bypass grinding entirely then you’d need something like that, but it might trivialize certain parts of the game. Won’t trivialize all of it though since several of the key fights rely on strategy.
That was someone’s insane interpretation of the ending of the first Mother game (a.k.a. Earthbound Beginnings). It’s not as out there as the guy who filled the Silent Hill wiki with claims that it was all symbolism for circumcision trauma (yes, really), but it’s still kinda nutters.
Yeah, you do have to grind a bit. Nowhere near as much as some games (looking at you, basically every Final Fantasy game) but the leveling is designed around you doing some extra fights for XP. Every new area generally has a “grind spot” that is moderately to incredibly obvious, typically some grouping of enemies that are enough to fight but not enough to overwhelm you, placed within reasonable walking distance of a bed, hotel, or other way to refill your HP/MP for cheap/free.
For the first town, before you take on the punks roaming the streets you should get some levels fighting crows, dogs, and snakes up near your house. Once you can kill them in two turns or less head into town and try taking on a single punk. If you survive that fight without being nearly dead, keep fighting punks. If you almost die, go heal up and farm a little more. And if you DO die… well you only lose half the money you have on you, so as long as you keep most of it in the ATM you haven’t lost much of anything.
EarthBound was the first JRPG I ever completed and the first JRPG I ever enjoyed. Before it I’d never been able to get into JRPGs: there was just too much complexity while also having too little going on. Wandering an overworld only to be randomly pulled out of it for no apparent reason was maddening. As a kid, trying to piece together the backstory of some undefined thoroughly detailed fantasy world while also taking in the emerging plot in the opening sequence wasn’t anywhere near as appealing as firing up Mario or Mega Man and getting straight to the action.
EarthBound neatly sidestepped all of the things that had stopped me from liking JRPGs. The equipment system was simple without being braindead. The setting was a pastiche of suburban life that I could easily understand. The stakes were high but the tone was still whimsical and amusing. And above all I knew why I was suddenly getting dragged into battle with a snake or a crow or a dog instead of just being clotheslined by combat.
EarthBound still is my go-to recommendation in the (increasingly unlikely) event that someone says “I’ve always wanted to get into JRPGs, what should I start with?” It is the perfect “intro to JRPG” game without feeling trivial or like it cannot stand on its own. It singlehandedly made me love the JRPG genre, and I probably would not have played literally every other JRPG I’ve ever played if it wasn’t for EarthBound.
There? Really? There is where you draw the line? Killing a dog is fine, but lying about meeting a dictator is too far? Just trying to keep track here.
Rolled Japanese style, aka tamagoyaki. That is really difficult.
Over easy is as easy as the name though.
Screw it, go make the actual Starship Troopers game not suck. That thing is in dire need of help.
While 177 countries sounds like a lot, it’s not where the majority of players are. PSN operates in the top 15 countries by GDP and the top 4 by population.
Of course there’s still the question of why they work in so few countries when literally none of their competitors (that I know of) have those limitations.
The scuttlebutt is that they don’t get to make that decision because the PSN mandate is a part of the contract they signed with Sony.
Let 'em frown. You have Cinnamon Toast Vodka now.
Zero. Every time I’ve been on the verge of blocking a community (or instance, since kbin can do that) it winds up vanishing anyway.
Most anticheats don’t have the track record of repeated data breaches that Sony does.
Which ones and why?
I sense a fun story and I’m here for it.