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17 hours agoBut thanks to you! 😄
But thanks to you! 😄
It will be a really hard work https://github.com/tytso/pwgen/blob/master/pw_rand.c 🤔
What’s the best encryption algorithm in your opinion?
Let’s solve the first part then.
But I guess that @herzenschein already suggested me a solution…
You could take inspiration from Theodore Tso’s pwgen: https://github.com/tytso/pwgen
deleted by creator
deleted by creator
Asking to do a homework.
I personally don’t know 🤷🏻♂️. I’ve try both variants.
Thanks a lots, folks! 😄 Everything works fine now 👍🏼
What I have to do:
var new_model = model.front.duplicate(true)
var new_ship: Node3D = new_model.instantiate()
new_ship.position = front_model_pos
_model_parent.add_child(new_ship)
_make_ship_materials_unique(new_ship)
mesh.surface_set_material
to mesh.set_surface_override_material
:func _make_ship_materials_unique(new_ship: Node3D) -> void:
for i in new_ship.get_children(true):
if i is MeshInstance3D:
for n in range(i.get_surface_override_material_count()):
i.set_surface_override_material(n, i.mesh.surface_get_material(n).duplicate(true))
func damaged_spec_effect() -> void:
for i in ship.get_children(true):
if i is MeshInstance3D:
for n in range(i.get_surface_override_material_count()):
_create_fade_in_then_out_effect(i.get_surface_override_material(n), Color.RED)
And everything started works as well. Thanks again 🤝🏼
Thanks a lot to everyone! I’ll try it 😄
Thanks so much! 👍🏼