Thanks for feedback! I will keep these in mind when I update the game!
That would be amazing if I could do that :D
Thank you and no problem! Steamdeck is one of my favorite consoles!
Thank you! After years of working on corpotate job, I wanted to do something that I have always dreamed!
Thanks you! We will see :D.
Yeah, my first problem is getting people to notice the game, but getting all negative reviews would probably be depressing :D
Thank you! Hope you enjoy the game!
Thank you! Hope you enjoy the game! Leave a review if you have any feedback or want to give it boost for steam algorithm :)
Thanks for sharing! I will try to be more active there for my next game!
Thanks for feedback! I will take a look at these! I think I made the green slime transparent in the score screen so it doesn’t cover all other enemies, but power up thing sounds like a bug!
If you want to help game get visibility, writing review on steam would be really helpful!
Thank you! Leave a review if you enjoy the game or have some other feedback ;)
Most of my testing/playing have been on steamdeck! In my local game events I just walked to people and gave them my steamdeck to test the game :D
Thank you! I used Monogame and it was interesting experience trying out framework instead of engine. As a long time Unity dev I liked the full freedom with framework and liked creating everything myself. It is probably not best fit for beginners but for someone with C# experience it is something that I would recommend.
I would also say that most of the walking simulators that where mentioned here:
My mentions would be The Last of Us, Spec Ops: The Line and Amnesia: The Dark Descent. Also The Stanley Parable depending on what you consider “completing” that game.
League of Legends: I try to get diamond before Riot removes Linux support.
Mushy Score: I a lot of testing before releasing the game.
Spiritfarer: Just to have something relaxing alternative.
Well that explains why nobody is buying it.
Thanks for sharing! I will post there as well in the future!