But, but … the loot.
But, but … the loot.
Sanctuary has had a pretty big buff from the Table Top, from “Wis Save to Attack Target” to “Can’t Attack Target”. It’s so good in fact it has a permanent preperation slot on Shadowheart alongside Command, Guiding Bolt, and Healing Word.
Not really an environmental thing but Hunger of Hadar(1/2 Movement & DOT) + Plant Growth (1/4 Movement) is basically a death trap covering a massive area for anything without Freedom of Movement.
Just be careful of candles otherwise your Plant Growth will turn into a massive fire ground hazard rather than Difficult Terrain.
MC: GOO Bladelock 6/Paladin 6 - You need a frontliner and that comp noticeably doesn’t have one.
Shadowheart: Light or Tempest Cleric 11/Druid 1 - Druid lvl adds a ton of spells, Shillelagh, and only delays progression by one lvl. Polymorph the defining spell that made Trickery domain was pretty severely nerfed in game so you will want to change her subclass.
Gale: Conjuration Wizard 12 - Wizards are great and Benign Transportation is super handy.
Astarion: Thief Rogue 3/Swords Bard 7 - Sharpshooter Duel-wield Hand-crossbows. It’s a Machinegun. Plus you end up with a ton skills and Expertise.
This is typically handled by flairs on game specific subreddits pretty handily. I think they are supported on Feddiverse.
I swap party members in and out a lot, mostly for story reasons, but here is how I built them:
Yes, but if you want the full Bhaalspawn experience you will want to start with the Dark Urge origin.
I won’t say any more than that to avoid spoilers.
Solasta is probably the closest for a 5e based system.
Solid UI for all of 5e’s base actions with popup menus for items and spells. It also has significantly better navigation for vertical movement/aim.
It’s certainly a niche ability, but it does effectively function as a Dash action + bonus action Attack with a +5 bonus to the damage roll and an unlimited # of uses. For races with reduced mobility this is almost the equivalent of gaining Cunning Action Dash with a feat. It can be about as good as the +2 ASI on certain builds.
The bigger issue is that it’s competing with feats like GWM, Sharpshooter, and Tavern Brawler. So it just isn’t worth picking up until much later in the game and only on builds with at least 3 feat selections.
Unfortunately the non-Lethal toggle doesn’t work for spells or secondary damage sources like the corrosive ring.
The fight is doable. A Control Wizard/Sorc, Repelling Blast Warlock, or Tavern Brawler Barbarian/Stronk/Fighter/Druid make pretty short work of it by tossing all but 4 (Nere, Thrinn, the Merchant, and the Archer on the high ground) into the lava or off the stage.
Since I got a good Initiative roll my first playthrough, I decided to go back and reload until I got a bad one for this encounter. I didn’t change any of my party, their equipment, or their prepared spells ie the closest I could come to a blind run. Isobel only had 3hp left by the time my party’s initiative came up on the reload I decided to go with.
The encounter was saved entirely by one spell, Sanctuary. Larian changed it from “Wis save to attack targeted creature” to “targeted creature can’t be attacked” and when she tripped on Jahera’s ice it bought me 2 rounds that she couldn’t be targeted. I had been using this busted change to keep Gale alive prior to this.
Party: MC Paladin, Shadowheart, Gale, Karlach.
bg3.wiki is the one I’m using, but it’s still updating post launch.
I don’t recommend using Fextralife.
Current party
Karlach’s build is nuts. She’s dealing 80-160 dmg per round when hasted and there just isn’t much that can survive a round next to her. That said I’m considering respecing her to Wild Magic or Wildheart since I’m not using Frenzied Strike that much. She Crits so much that I’ve mostly been using GWM’s bonus action attack and the Jump AOE thunder dmg from the maul I have her using.
Astarion’s is almost as good but CBE’s nerf really hurt. Though with the current stealth mechanics this build could probably solo the game.
Edit: Respeced Lae’zel and just about doubled her DPR. Also adjusted Astarion as Gloomstalker was nerfed from tabletop.
Teleportation spells that function for creatures such as Dimension Door, Misty Step, etc. also transport objects that the creatures are wearing or carrying.
As to the source the spell specifically states creature.
A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.
This is a fairly important distinction as there are other higher lvl spells, specifically Gate, that allow for the transport of anything.
Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.
That said your strategy might allow for the use of heavily armored kamakazi Kobolds carrying dynamite.
Doesn’t the spell only work on Creatures?
You could table rule this out, but given that your Empire is effectively a nexus city state it could be wiped out fairly quick if the party managed to gain control of said tower or built one of their own. Heck an Illusionist with Mislead and a little luck could probably wipe out the city by impersonating the Emperor.
It really isn’t. The key flavor factor of Chocolate is it’s bitterness.
White Chocolate totally sacrifices this flavor profile. If you prefer white chocolate you like sugar, not chocolate.
Nail under the left rear tire every day. Nails are 3.50 for 100 at current rates. When I did it the truck only took two weeks to switch to street parking at a much lower price point (2.50/100).
I have a stockpile for annoying parkers.
We are already seeing it 1 year into GPT as human authors bow out when not paid.
Either. If you hit the enemy it effects the ground they are standing on as well but you can also target the ground so long as the spell doesn’t specify creature(like Sacred Flame).