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Joined 1 year ago
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Cake day: June 14th, 2023

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  • I have been messing around with some of C#'s more recent features (like ref structs) to try and make a high performance gamedev library based on relational database concepts.

    For ages I’ve felt like that ECS feels like a more restrictive version of a relational database, so it feels like a natural avenue to explore.

    But really I’m just another person procrastinating from real game design by doing pointless engine development instead.