Damn you, Sonic the Hedgehog!
Damn you, Sonic the Hedgehog!
I’ve seen the occasional post here on lemmy making this point. I don’t see anything factually wrong in saying she’d likely keep status quo or even make it worse. But when I see this said the one thing that I always wonder is never addressed:
How would the outcome be better if you voted against her?
Like, I have to imagine that someone making this argument thinks Trump would improve the situation. Because if that isn’t the case, then this is not a decision I’m making at the voting booth, so saying she’d continue genocide as a reason to vote against her falls flat (and, if you’re wondering, is why people are quick to downvote this argument). Is the hope that Trump will see the artillery shells sent to isreal as “librul policy” and axe it on that basis? Or that he’ll do such a bad job that he’ll get assassinated/arrested/overthrown? Something else entirely?
Enlighten me, because I can’t envision Trump making anything better.
Hmm… the first three are the reals, but the last one is the rationals. Am I reading that right?
I live in Washington state and I’m pretty certain the sales tax here is 10% (slightly higher than your maximum figure of 9.56%). It’s a pretty well known trick here that you can account for tax just by decimal shifting and adding (ex: 5.29$ without would be 5.29$ + 0.529$ ~= 5.81$ with tax). Is that 9.56% an “in practice” figure that accounts for rounding down? I’m curious where you read it.
I wouldn’t say that it’d be strictly impossible, however if it can be done then it would come at a considerable cost to useability, versatility, etc.
One adjacent concept that comes to mind is the use of the :visited
CSS tag to extract a user’s browsing habits. I remember seeing a demonstration of this where an “are you human” captcha was shown but the choice of image in each box was controlled by the :visited
tag. I can’t find that post, but this medium article demonstrates a similer concept. There are mitigations to this luckily, but a fullproof solution would be to remove the tag’s functionality altogether, which would make certain websites (like the one we’re on right now!) much more inconvenient to use.
It seems trivial to me for a website to detect user behaviors that indicate the use of an adblocker. For example, if a request for a page is immediately followed by a request for a video on that page, rather than after 5-60 seconds, then they’re likey using an adblocker. If there is an ad placed between two paragaphs in an article, but two distant paragraphs are visible at the same time, it is more likely (although not guaranteed) that they are using an adblocker. If a user triggers an abnormal amount of those heuristics then they get flagged as an adblocking user.
I agree pretty strongly with this generally. The farside has a way of having jokes that are so simple on it’s face that I’m left thinking “surely I’ve missed something?” Usually it turns out that no, in fact, I got the joke and was just vastly underwhelmed.
For whatever reason I found this one to be mildly funny. Couldn’t tell you why. Perhaps it’s the idea that the people who built the atomic bomb weren’t that smart after all?
I’m no biologist, but I’m pretty sure that this photo I took a while back has a lot of lichen:
That flakey & coral-looking stuff growing on the branches should be lichen.
I honestly assumed I was colorblind in one eye (I am diagnosed, at least)
The thing that finally got businesses to finally get off IE wasn’t from the browser being worse than every other option. Heck, it wasn’t even because it was a decrepit piece of software that lost it’s former market dominance (and if anything businesses see that as a positive, not a negative).
What finally did that was microsoft saying there won’t be any security updates. That’s what finally got them off their ass; subtly threatening them with data breaches, exploits, etc. if they continue to use it. I don’t see google doing this anytime soon, at least not without a “sequel” like microsoft had with edge.
bottom side of a pcb
Surprised TOEM isn’t on your list, given the premise is pretty much exactly what you describe. Last I checked it comes up on the first page or something if you sort steam by highest rated.
Lunacid might also be a good game. I think it fits your criteria for me, but that might just be for me.
I dunno, having two primes sum to a power of two is undeniably powerful in my experience. The number of times a calculation goes from tedious to trivial from this sum is incalculable. The lowest I’d put it is A.
Isn’t the Weierstrass function a counterexample to the premise? Wait no, I misread. It’s the converse.
I have mine set up with a bunch of categories that are sorted with a prepended 3-digit number. Allows me to have different sections of category without it getting mixed up. ex:
010 S
011 A+
012 A
013 A-
014 B+
etc...
350 plz play soon
355 wont play
...
800 dont remember buying this
I don’t think this can really be answered until after the fact. Anything that I (and I suspect most) people could say about an artstyle are going to be particular to an instance of that artsyle. If I’d give advice as someone who is neither an artist nor a game designer, what attracts me more than anything is a unique artstyle, which, if I’m gonna give a brutal opinion, starting from a vague category like ‘pixel’, ‘hand drawn’ or ‘3D’ probably won’t get you there.
I feel like I even struggle to answer your question at face value because it doesn’t align well at all with how I conceptualize game art. For example, Cruelty Squad is a game that I don’t think I’d have gotten if not for it’s artsyle. Like, sure, it’s 3D, but it’s a lot more like a PilotRedSun animation than it is a game like TF2. Or take a game like Factorio: most of the assets of that game are pre-rendered 3D sprites, so despite being artisticly unique in a way that interests me it doesn’t fit into the categories you’ve asked about. The best I can say is “I dunno”, and I don’t think anyone else can answer it further than that.
There is the Anno series of games, which are technically RTS games but if I’m honest I find them the most fun when I go out of my way to avoid combat/micromanagement. I’ve only played 1404, 2070, and 2205, 2070 being the best in my opinion, but it has a bad history with DRM so I’d suggest 1404 (known as “Dawn of Discovery” in the US because us americans are afraid of numbers apparently).
Edit: looking at the steam page it looks like they decided to take 1404 down and made a new page where the game is (mostly) unchanged besides requiring you to jump through all the BS hoops that 2070 did, so I’d say if you’re gonna spend money get 1404 on GOG, or if you are willing to do unspeakable things go with 2070.
One library I’ve become very fond of using is Raylib. It has a ridiculously simple interface. If you just want to program a game and don’t want/need the details of OpenGL/Vulkan/DirectX (which I’d suggest you do at some point anyways), then It’d be my pick.
Huh. When I took Calculus II in community college, the professor introduced sum notation and like 2/3 of the class was like “wow that’s cool I didn’t know about that”. I don’t remember ever being formally taught it before that but it still surprises be how few people where already familiar with it.
While I do agree that math gets much easier with interest, and that it gets more interesting the further you get into it, and that math is inherently beautiful, etc. I feel this argument has to fall flat to people who don’t already agree. It’s the education equivalent of when someone says they couldn’t get into an anime and then the fans tell them ‘oh it gets really good around season 9’. You could be completely correct, as you are here, but it’s utterly unconvincing if you don’t already “know.”
To be fair, I think this is mostly a problem with math curricula. Math classes up through high school and early college seem to focus on well trodden solutions to boring problems, and at some (far too late) point it flips around to being creative solutions to interesting problems. I think this could be fixed eventually, but such is the system we have now.