Sure! I found some grass clump models somewhere, they are basically just little tufts of grass of various different orientations and arrangements, very low poly but from a distance they work.
Then I selected the ground plane I wanted to apply the grass to, and in edit mode selected only the areas to apply it to (you can do this using weight painting or vertex groups, I will encourage you to look both those up if you’re not familiar).
Then using particles I made the ground plane an emitter for hair particles, but switched them out for a collection which contained all of my grass tufts. It took some time to orient each grass tuft object so they were position with z upward, but in the end I figured it out.
Theres a number of great tutorials on youtube about this technique that would probably do a better job explaining. This video seems really good.
After watching “The Offer” I’m totally in on this idea. It would be awesome.