Wait, what! I only saw until midway, but now I’m curious. What happens?
Wait, what! I only saw until midway, but now I’m curious. What happens?
It’s called Theater of the Mind, I think. It used to be the way we played ADnD, but I guess that the newer editions pushed the minis-and-grid with their more tactical playstyles.
Thanks for this. I was about to ask if Japanese input was supported. Why is it so hard to find a good keyboard for both Japanese and English? I usually have to end up sacrificing convenience in one or the other.
I wanted to play this game so badly, only to find out the game does not come with English language in my region… why do companies love to do this? Is it that hard to add the languages you already have translated for other countries? I’ll even pay it as dlc if needed! Just save me the hassle (and extra cost) of importing the game.
On that note, I completely recommend the second compilation of other short stories, Exhalation.
I mean, to be fair, 8 episodes at 1 hour each is more or less the same runtime that 20 episodes of ~20 min each. The problem is not the amount of episodes, it’s just bad direction.
This was perhaps the most beautifully crafted jrpg I’ll never finish. While the nostalgia hit me like a truck, after just some 8 hours I just felt I had played it all. The graphics and the music may be the very best in the genre, but the gameplay left much to be desired. Time-based inputs are nice (though they do get tiresome after a while), but there’s just no substance in the gameplay. Progression is slow af, and I didn’t feel there was much to unlock other than higher numbers, which are meh.
Amazing piece of art, though.
Completely intentional; you have no proof it was otherwise :P
Unlike many others here, I did enjoy Trials of Mana, so I am looking forward to this one. Looks amazing!
…except for that generic shonen hero. I am so done with games with generic shonen mc. I get that the new generation has to start somewhere, but it’d be nice to see more variaty in mc characters. Or on the very least let us create our own.
Why not be the best at something instead? I believe in you!
Thanks! You’re the best!
I was fine with the helpful bots here and there, but if someone is going to abuse it like this may as well just ignore them all. This is why we can’t have good things.
I remember reading in some other post there was a global setting in the Voyager app to block all bots, but I cannot find it now. Does anyone know where?
This may not be helpful, but anyways, I used to have a regular PS4 connected with a hdmi switch, but sporadically it would stop working. Nothing wrong with the cables themselves, and the switch was also fine (tested with other devices). Maybe it’s related to way the switch is internally configured?
In any case, I would recommend trying to find a switchless configuration.
Why does the mc have to be male? I’m tired of the old male hero trope, especially when so many mcs don’t talk or even have lines. If you’re going to give us a silent mc, at least make it customizable!
Maybe in some colloquial definitions, but following the DnD conventions (which is what I assume op was talking about), Intelligence refers to knowledge, while Wisdom refers to perception, introspection, and metacognition (knowing that you know or don’t know something) . So I think high Wis (you are quick on perceiving things) but low Int (not being able to remember what you know) would apply.
It’s not a science, though. This is just my personal interpretation.
Shouldn’t it be the opposite? High WIS but low INT?
That’s a very good point. When I DM, I always let the players avoid any unnecessary rolling, especially if they get into character and describe what they do, if so they want. Something like, “you can skip rolling, and this happens, or you can roll and try a better outcome, but also risk a worst one.” Works wonders with all kinds of skills. For example, (in PF2e), you can spend two actions to climb that wall, with no need of rolling, or spend one action and an Athletics check to see if you can do it faster.
The author may have a good point–though I’m honestly not entirely sure they do–, but even if the D20 vs DC turns the experience into a gamist simulation, what is exactly the problem? Personally, I’d rather play a game of dice than “mother may I” with the DM.
I’ve been playing since 2e, and I very much enjoy the mechanical aspect of the game, to the point that I grew tired of 5e lax and vague rules and moved to PF. That doesn’t mean 5e is bad, it’s just something different from what I want, and that is ok.
My! How did I miss that? Thanks a bunch, you guys are the best.
That’s… a way to end a show. Now I’m glad I didn’t continue watching it.
Thanks for the info!