UniversalBasicJustice

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  • 148 Comments
Joined 10 months ago
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Cake day: January 29th, 2026

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  • Not a game dev or even much of a programmer but this is an excellent debugging postmortem, thanks!

    I am a space nerd with a few hundred hours in Kerbal Space Program, however, and your drunk yaw and inertial overshoot intrigue me. It sounds like you have a good grasp on guidance/navigation/control concepts and the math dictating them; good work on those fixes.

    How detailed are your ship physics? Looks like you have the essentials; momentum/inertia and accel/velocity/displacement. Do you model center of gravity/mass/inertia as well? Jerk maybe?

    Also curious how multi-planetary physics work in a game’s physics engine; how many gravity wells do you model at once?