Pathfinder 2e in particular is very good at making combat feel cinematic and role-playee, where teamwork matters, so players interact with each other a lot more. Having a combat heavy system doesn’t make it a bad system, it just means it’s a good RPG system for heavy combat role-playing. It also allows the “g” part in “rpg” to be more present as well.
At that point, you lose a lot of verisimilitude, and that’s pretty important to me.