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that’s a great graph, really looking forward to seeing those times where renewables exceed demand get more common then all flatten out as systems designed to use excess power are added - pumped storage for example and desalination can be scaled to match the excess.
Basically you have a desalination plant near your solar or wind and any excess power gets diverted there, fresh water is then pumped into lakes and reservoirs which can either be converted back into power via hydro or used in agriculture, industry and homes as needed.
This is really cool, I’ve been mapping my area and thinking about making a game that does a similar thing, nothing special just thought it’d be fun to make something that tries to generate levels using map data. I’ve got plenty of other stuff to get on with and mapping is addictive enough on it’s own so i might just try this instead.