Seems very unlikely this is a rights expiry issue, so I would imagine they’re clearing out to make way for new ports at some point next year.
Seems very unlikely this is a rights expiry issue, so I would imagine they’re clearing out to make way for new ports at some point next year.
Because Windows doesn’t support OS-wide text formatting/manipulation like macOS does.
The system already existed in macOS so it was easy enough to plug writing tools into it, but to do the same in Windows would mean completely rewriting how Windows handles text display and editing (and no doubt causing an avalanche of compatibility issues with old apps).
Onward isn’t licensing every single one of Microsoft’s computer peripherals. Some classics, like the Intellimouse or its modern iterations, for example, don’t make the Incase reboot list.
That sucks - the Intellimouse Pro from a few years ago was a fantastic mouse.
You didn’t read the article, did you?
I’ll believe it when I see it. Jameis is an obvious upgrade over Watson, but he’s still a known quantity: someone who will match every great throw with a boneheaded play soon after.
Because it has a library of interesting and innovative exclusives, making use of an unusual control input. Whether that makes it worth it or not is personal preference, but you can’t disagree that it offers something unique.
The only reason AW2 happened at all is because Epic paid for its development. Hate on the Epic store all you want (it deserves a lot of it), but it’s one of the few instances where it actually makes perfect sense that it’s an exclusive.
Because improving visuals is an easily quantifiable task, but improving gameplay requires creativity and risk-taking, neither of which are compatible with the AAA business model.
Yep, early 2000s in the UK and everyone was using MSN. I didn’t know a single person using AIM or ICQ!
Yep, this is the app I use on my work MacBook and it does the job. Just a shame it’s necessary at all - such a stupid design decision!!
Neat start - what’s your plan for gameplay?
Funny how this is posted to World, but it’s an exclusively American phenomenon. I’m in the UK and haven’t had to use my physical signature to pay for anything for about fifteen years, let alone something as trivial as a restaurant bill.
I think the intended use case is summarising a series of messages, not just one
Battle royale where 10k players synchronise their Nintendo Alarmo alarm clocks, and whoever gets out of bed last is eliminated
This was lovely! Are there any other communities that share interesting posts from small blogs like this?
Whichever one it is, they’re gonna get eaten alive behind this godawful o-line.
Nothing to do with Half Life besides someone there being a fan:
As many of you correctly assessed, we’re actually a real company in the Boston area. We’re working hard to assure and secure vaccine and other biological manufacturing production. As much as we would be honored to be part of any Valve game - we do not work in this sector at all. We are not secretly working on Half Life 3, Project White Sands (whatever that is/may be) or any other Valve title - we’re just nerds working to secure the global bioeconomy.
Bad summary - the full list of games now supporting analogue controls is:
I’ve restricted the repository to prior contributors, and if they have any concerns, they are more than welcome to do so here. If this turns into harassment, then I’ll just shut the whole thing down, because I’m way too busy with my actual job to be dealing with unsubstantiated drama from a hobby that is supposed to be fun.
This is how projects die. Duckstation had a good run at the top, but I wouldn’t be surprised to see it dethroned if it becomes a dramafest with bizarre restrictions on forks and distribution.
On the other hand, it’s only 26 pages per issue. Tons of space for a deep dive if covering just one game, but only a fraction of a normal magazine, so the value proposition is different.
That said, I do agree - it’s a bold choice. Normally the appeal of a magazine like Retro Gamer is that they cover so many topics per issue that you’re bound to find at least one or two interesting articles. By focusing on just one game, it’s much more likely that you’re alienating a majority of potential readers each time and failing to build a consistent audience.