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Cake day: June 15th, 2023

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  • Killer_Tree@beehaw.orgtoRPGMemes @ttrpg.networkFight me on it
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    3 months ago

    Instead of trying to specifically carve out spaces for each one, try just figuring out the balance of the starting play area and immediate neighboring regions. Then have rough ideas of where some other continents in the world are, and as other spieces come up that are rare for the region you can say they are originally from continent X.

    Until the players actually go visit these other places, you don’t need to have societies fully formed and figured out. Once players decide to visit, you should have at least one session of sea/air/whatever travel buffer to give you time to populate new lands (and can then adjust for any storyline/player interest.)

    For example, in my campaign I told my players that the elven homeland was in the continent to the south. Three years later they are finally going to visit there, and it turns out I now know that the elders and majority of elves in the capital city live in a giant treetop metropolis while halflings and some other races are engaged in a 1920s style drug-fueled gang warfare on the ground level amidst a technological revolution (Drive-by violence is much more interesting with repeating crossbows and fireballs instead of tommy guns and bombs). The elves care very little about what the “dirty ground races” are up to because as a consequence of their longevity, they are very slow to change and adapt to a changing world.

    Had I tried to figure out their society at the start of the campaign, it would have been nothing like that.





  • I was supposed to organize the upgrade to pro at my workplace - then I got an offer I couldn’t refuse somewhere else. I feel bad because the guy who replaced me is struggling to get to grips with arcmap, and somehow will need to oversee the transition… I’m using pro at the new place, and while I don’t like a lot of the changes, map series are indeed fantastic. No more changing layouts a dozen times to export new versions of a project!



  • Killer_Tree@beehaw.orgtoScience Memes@mander.xyzKnowledge
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    8 months ago

    Just be honest with yourself if you think you could do the job. If so, apply. If you get an interview, then Google how to do the job and watch some videos about that position, the software that is used, lingo, etc. 90% of the people interviewing you will have virtually no idea what the job is, they are just asking questions to see if seems like you think you know what you are doing. If you get the job, even if you DO know how to do it, still Google how to do it and keep learning and mastering it. The only people who perfectly know how to do a job are usually those who are ready to move to a new position or ready to retire.





  • 100% this. The most important thing in my opinion is to to make a good-faith effort to get an accurate ruling (steps 1 & 2) but barring that just make a quick ruling that won’t slow the game down and move on with the fight. Keeping the game moving along is an important role of the DM, and no player enjoys sitting there while two other people debate the minutiae of a potential ruling. It’s happened to me a few times where I’ve started a session with the players saying “Last session X happened, but it turns out Y should have happened. X will still stand as happenex, but in the future it will be handled as Y.”