This is just a flaw of mobas that no ones learned to really fix yet
A flaw of humanity really. But unlike Riot, Valve has and still are taking action against toxicity in DotA 2, for example with their behaviour score system.
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Reports for toxic chat, toxic voice, and/or greifing will lower behaviour score.
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Matchmaking considers this score, putting toxic people in matches together.
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If a player’s behaviour score is too low they will automatically be muted.
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Typing slurs in chat lowers behaviour score, and too many will mute the player for the rest of the match.
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On the match found pop-up, it tells you if the behaviour score is differing between the players. You can then either press confirm or queue again to find a better match.
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At the end of a match you can dislike players, which will lessen then chance of meeting that player again. You can also press avoid on a player, making it impossible to be matched on team with that player again.
There’s more to it, but that’s the gist of it. Still a toxic game but at least 10 times less than LoL.
I disagree. I think they made the right call to make behaviour score and rank seperate.
Not true, I play a lot of unranked and there are many toxic players there as well.
Same as before, people play to win regardless of there being a visible rank or not. The game is competetive either way, and competetive games attracts toxic people.