

Yeah, it’s definitely an open question if they are being honest for honesty’s sake or just trying to get ahead of people realising that the game is slop-infested in obvious ways.
Assuming the first, the number is definitely based on vibes, but 0.1% of say ten million lines of code is still a lot of code, and the way LLMs have been shoved into every nook and cranny of the major IDEs, demanding proof of zero tokens spent during development puts enterprise devs in a weird spot, especially with stack overflow all but defunct and the various tool vendors increasingly assuming you’ll be using them in LLM-first dev scenarios and skimping on providing in-depth guidelines, or slopping them out.
It sucks.





Aaaaaaaaand he’s gone
CFO Colette Kress is interim CEO.