subtext@lemmy.world to rpg@ttrpg.networkEnglish · 6 months agoDM/Players of Lemmy, what are some silly magical items I should add to a campaign?message-squaremessage-square35linkfedilinkarrow-up132arrow-down12
arrow-up130arrow-down1message-squareDM/Players of Lemmy, what are some silly magical items I should add to a campaign?subtext@lemmy.world to rpg@ttrpg.networkEnglish · 6 months agomessage-square35linkfedilink
minus-squarebradorsomething@ttrpg.networklinkfedilinkarrow-up9·6 months agoRing of attunement: allows one additional item to be attuned for the player (requires attunement)
minus-squarebam13302@ttrpg.networklinkfedilinkEnglisharrow-up3·6 months agoThis is actually really strong for a max level artificer as they get a +1 to all saves for each attunement
minus-squareThe Ramen Dutchman@ttrpg.networklinkfedilinkarrow-up4·6 months agoI wouldn’t say “really strong”, but +1 on saves due to a lil’ trick is neat!
minus-squaresubtext@lemmy.worldOPlinkfedilinkarrow-up1·6 months agoThis is so mean, I can just imagine a card being written for this that is extremely long and only in the last sentence does it say “requires attunement”
Ring of attunement: allows one additional item to be attuned for the player (requires attunement)
This is actually really strong for a max level artificer as they get a +1 to all saves for each attunement
I wouldn’t say “really strong”, but +1 on saves due to a lil’ trick is neat!
This is so mean, I can just imagine a card being written for this that is extremely long and only in the last sentence does it say “requires attunement”