nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 days agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up157arrow-down15
arrow-up152arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 days agomessage-square29fedilink
minus-squareKichae@lemmy.calinkfedilinkEnglisharrow-up9arrow-down1·edit-23 days agoAs if development teams choose their projects in publisher owned studios.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up4·3 days agoThe project came before a publisher owned them.
As if development teams choose their projects in publisher owned studios.
The project came before a publisher owned them.