Two authors sued OpenAI, accusing the company of violating copyright law. They say OpenAI used their work to train ChatGPT without their consent.
Two authors sued OpenAI, accusing the company of violating copyright law. They say OpenAI used their work to train ChatGPT without their consent.
That’s incorrect. Sure it has no comprehension of what the words it generates actually means, but it does understand the patterns that can be found in the words. Ask an AI to talk like a pirate, and suddenly it knows how to transform words to sound pirate like. It can also combine data from different text about similar topics to generate new responses that never existed in the first place.
Your analogy is a little flawed too, if you mixed all the elements in a transformative way and didn’t re-use any materials as-is, even if you called it Mazefecootviltale, as long as the original material were transformed sufficiently, you haven’t infringed on anything. LLMs don’t get trained to recreate existing works (which would make it only capable of producing infringing works), but to predict the best next word (or even parts of a word) based on the input information. It’s definitely possible to guide an AI towards specific source materials based on keywords that only exist in the source material that could be infringing, but in general it generates so generalized that it’s inherently transformative.
Again, that’s not comprehension, that’s mixing in yet more data that was put into the model. If you ask an AI to do something that is outside of the dataset it was trained on, it will massively miss the mark. At best, it will produce something that is close to what you asked, but not quite right. It’s why an AI model that could beat the world’s best Go players was beaten by a simple strategy that even amateur Go players could catch and defeat–the AI never came across that strategy while it was training against itself, so it had no idea what was going on.
And fair use isn’t the bulletproof defense you think it is. Countless fan games have been shut down over the decades, most of them far more transformative than my hypothetical example, such as AM2R. You bet your ass that if I tried to profit off of that hypothetical crossover roguelike, using sprites, models, and textures directly ripped from their respective games, it would be shut down immediately.
EDIT: I also want to address the assertion that AI isn’t trained to recreate existing works; in my view, that’s wholly irrelevant. If I made a program that took all the Harry Potter books, ran each word through a thesaurus, and sold it for profit, that would still be infringing, even if no meaningful words were identical to the original source material. Granted, if I curated the output and made a few of the more humorous excerpts available for free through a Mastodon or Lemmy post, that would likely qualify as fair use. However, that would be because a human mind is parsing the output and filtering out the 99% of meaningless gibberish that a thesaurus-ized Harry Potter would result in.
The only human input to an AI that gave consent to being part of its output is the miniscule input of the prompt given to it by the human, which does not meet the minimis effort required for copyright protection under law. The rest of the input–the countless terabytes of data scraped from the internet and fed into the AI’s training model–was all taken without the author’s consent, and their contribution vastly outweighs that of the prompt author and OpenAI’s own transformative efforts via the LLM.
You seem to misunderstand what an LLM does. It doesn’t generate “right” text. It generates “probable” text. There’s no right or wrong since it only generates a single word ahead of where it currently is. Hence why it can generate information that’s complete bullshit. I don’t know the details about this Go AI you’re talking about, but it’s pretty safe to say it’s not an LLM or uses a similar technique to it as Go is a game and not a creative work. There are many techniques for creating algorithms that fall under the “AI” umbrella.
Your second point is a whole different topic. I was referring to a “derivative work”, which is not the same as “fair use”. Derivative works are quite literally everywhere. https://en.wikipedia.org/wiki/Derivative_work A derivative work doesn’t require fair use, as it no longer falls under the same copyright as the original. While fair use is an exception under which copyrightable work can be used without infringing.
And also, those projects most of the time do not get shut down because they are actually illegal, but they get shut down because companies with tons of money can send threatening letters all day and have a team of high quality lawyers to send them. A cease and desist isn’t a legal enforcement from a judge, it’s a “recommendation for us not to (attempt to) sue you”. And that works on most small projects. It very very rarely goes to court over these things. And sometimes it’s because it’s totally warranted. Especially for fan projects it’s extremely hard to completely erase all protected copyrightable work, since they are specifically made to at least imitate or expand upon what they’re a fan project of.
EDIT: Minor clarification
Also, it should be mentioned that pretty much all games are in some form derivative works. Lets take Undertale since I’m most familiar with it. It’s well known that Undertale takes a lot of elements from other games. RPG mechanics from Mother and Earthbound. Bullet hell mechanics from games like Touhou Project. And more from games like Yume Nikki, Moon: Remix RPG Adventure, Cave Story. And funnily enough, the creator has even cited Mario & Luigi as a potential inspiration.
So why was it allowed to exist without being struck down? Because it fits the definition of a derivative works to the letter. You can find individual elements which are taken almost directly from other games, but it doesn’t try to be the same as what it was created after.
Undertale was allowed to exist because none of the elements it took inspiration from were eligible for copyright protection. Everything that could have qualified for copyright protection–the dialogue, plot, graphical assets, music, source code–were either manually reproduced directly by Toby Fox and Temmie Chang, or used under permissive licenses that allowed reproduction (e.g. the GameMaker Studio engine). Meanwhile, the vast majority of content OpenAI used to feed its AI models were not produced by OpenAI directly, nor were they obtained under permissive license.
So… thanks for proving my point?
The AI models (not specifically OpenAI’s models) do not contain the original material they were trained on. Just like the creators of Undertale consumed the games they were inspired by into their brain, and learned from them, so did the AI learn from the material it was trained on and learned how to make similar yet distinctly different output. You do not need a permissive license to learn from something once it has been publicized.
You can’t just put your artwork up on a wall and then demand every person who looks at it to not learn from it while simultaneously allowing them to look at it because you have a license that says learning from it is not allowed - that’s insane and hence why (as far as I know) no legal system acknowledges that as a legal defense.
That’s input, not output, so not relevant to copyright law. If your arguments focused on the times that ChatGPT reproduced copyrighted works then we can talk about some kind of ContentID system for preventing that before it happens or compensating the creators of it does. I think we can all acknowledge that it feels iffy that these models are trained on copyrighted works but this is a brand new technology. There’s almost certainly a win-win outcome here.
“right” and “probable” text are distinctions without difference. The simple fact is that an AI is incapable of handling anything outside its learning dataset. If you ask an AI to talk like a pirate, and it hasn’t had any pirate speak fed to it by a human via its training dataset, it will utterly fail. If I ask an AI to produce a Powershell script, and it hasn’t had code fed to it by a human via its training dataset, it will fail utterly. An AI cannot proactively buy a copy of Learn Powershell In a Month of Lunches and teach itself how to use Powershell. That fundamental shortcoming–the inability to self-improve, to proactively teach itself and apply that new knowledge to existing concepts–is a crucial, necessary element of transformative effort required to produce a derivative work (or fair use).
When that happens, maybe I’ll buy that AI is anything more than the single biggest copyright infringement scheme the world has ever seen. Until then, though, I will wholeheartedly support the efforts of creative minds to defend their intellectual property rights against this act of blatant theft by tech companies profiting off their work.
You realize LLMs are designed not to self improve by design right? It’s totally possible and has been tried - It’s just that they usually don’t end up very well once they do. And LLMs do learn new things, they’re just called new models. Because it takes time and resources to retrain LLMs with new information in mind. It’s up to the human guiding the AI to guide it towards something that isn’t copyright infringement. AIs don’t just generate things on their own without being prompted to by a human.
You’re asking for a general intelligence AI, which would most likely be comprised of different specialized AIs to work together. Similar to our brains having specific regions dedicated to specific tasks. And this just doesn’t exist yet, but one of it’s parts now does.
Also, you say “right” and “probable” are without difference, yet once again bring something into the conversation which can only be “right”. Code. You cannot create code that is incorrect or it will not work. Text and creative works cannot be wrong. They can only be judged by opinions, not by rule books which say “it works” or “it doesn’t”.
The last line is just a bit strange honestly. The biggest users of AI are creative minds, and it’s why it’s important that AI models remain open source so all creative minds can use them.
Tay is yet another example of AI lacking comprehension and intelligence; it produced racist and antisemitic content because it had no comprehension of ethics or morality, and so it just responded to the input given to it. It’s a display of “intelligence” on the same level as a slime mold seeking out the biggest nearby source of food–the input Tay received was largely racist/antisemitic, so its output became racist/antisemitic.
And the way that humans do that is by not using copyrighted material for its training dataset. Using copyrighted material to produce an AI model is infringing on the rights of the people who created the material, the vast majority of whom are small-time authors and artists and open-source projects composed of individuals contributing their time and effort to said projects). Full stop.
Then why does ChatGPT invent Powershell cmdlets out of whole cloth that don’t exist yet accomplish the exact precise task that the prompter asked it to do?
The biggest users of AI are techbros who think that spending half an hour crafting a prompt to get stable diffusion to spit out the right blend of artists’ labor are anywhere near equivalent to the literal collective millions of man hours spent by artists honing their skill in order to produce the content that AI companies took without consent or attribution and ran through a woodchipper. Oh, and corporations trying to use AI to replace artists, writers, call center employees, tech support agents…
Frankly, I’m absolutely flabbergasted that the popular sentiment on Lemmy seems to be so heavily in favor of defending large corporations taking data produced en masse by individuals without even so much as the most cursory of attribution (to say nothing of consent or compensation) and using it for the companies’ personal profit. It’s no different morally or ethically than Meta hoovering all of our personal data and reselling it to advertisers.