The GPU company that provided the GPU to render the assets also deserves a cut, don’t you think?

  • Gimly@lemmy.dbzer0.com
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    10 months ago

    Well, unity’s business model was always to make it free and then ask for a fee on revenue because it’s easier for small studios. The alternative business model would be to sell a direct license of the 3D engine, which will likely cost in the 10s of thousands.

    It’s expensive building a 3D/game engine, they sell one to you.

    I’m not saying their latest move is not a real dick move, but it’s normal that they want to be paid for the product they sell. Uber drivers have paid for their cars, right?

    • El Barto@lemmy.world
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      10 months ago

      Sure, but per download, and retroactively? Absurd.

      I like Reaper’s business model better. Yes, it’s audio, and yes it’s simpler, but it makes more sense. “You poor? Pay USD 60. Pay us USD 240 for the next upgrade when you make it big.” Imagine if they said “pay us 0.10 per download.” It would be total bullshit.

      I don’t follow the Uber driver having paid for their cars. Yes, yes they have. Just like game studios paid for the offices, hardware and human resources.

      • Gimly@lemmy.dbzer0.com
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        10 months ago

        Again, I agree that Unity’s move is bad, they’re just forcing people to their monetisation platform and to a per download system which will hurt a lot of studios.

        The 3D/game engine for a studio is, in my opinion, the main tool that game studios will r to make their game. Without it, they won’t be able to develop or it would cost them 100 times more. That’s why I compared to the Uber driver’s car, it’s also his main tool for his job. Both cannot expect to have it free.

    • Kurwailija@sopuli.xyz
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      10 months ago

      I think there should be some different metric, but for a lets say one man firm trying to be next concernedape and fail, not having huge debt is kinda big deal…