- cross-posted to:
- rpg@lemmy.ml
- cross-posted to:
- rpg@lemmy.ml
I’ve always dreamed of having my own soundboard as a GM to use during our sessions, so I decided to make one myself! It’s currently a work in progress, but feel free to check it out here (works best on desktop in the Chrome browser): https://oraora.nl/GoblinGrooves/index.html
I’m looking for more inspiration for sounds to add. Are there any sounds you think would be great additions, or are essential to add?
Here are the sounds included so far:
Sound FX:
- Forest ambiance
- Cave ambiance
- Water waves
- Howling wind
- Thunder and rain
- Crackling fire
- Town ambiance
- Tavern ambiance
- Knocking
- Creaking door
- Boiling potion
- Wolf howl
- Monster growl
- Explosion
- Sword unsheathing
- Laser gun shot
- Gun shot
- Rapit fire gun
- Lighting strike
- Wilhelmscream
- Horse running
- Trumpet announcement
- Phone ringing
- Energy charge
- Sinister cackle
- Heartbeat
- Magic sparkles
- Siren
Music (3 different sets for each type):
- Calm music
- Festival music
- Battle music
- Scary music
I make sure only to use music and sounds labeled as Creative Commons 0 or free to use for non-commercial purposes.
Any suggestions for additional sounds or feedback on the website would be very welcome!
Do people really use these kind of sound board for their game ?
A part of me is like Cool I need that and a part of me is more like this is a big immersion killer so curious to get feedback of people who would use that. Is it just a fun stuff for the Lol ? or can you use SFX on a way which bring something to the game ?
They are great for ambient noise based on the surroundings. You can also do one or two ‘instant’ sounds like a large door booming. Any more than that and it starts to feel like a radio dj testing all the fart sounds in their mixer.
Mostly this. I’m not going to use a soundboard regularly, but for something I want to emphasize and get my players attention it might be fun to use.
I was using a heartbeat effect in Roll20 during death saves and I liked it. I think my players did too.
Not exactly the same but I like using soundboards as a player, like for a Bard’s cutting words or inspo., The whole class works with soundboards well and if the timing is done well it really adds to delivery
Personally in my experience the more background sfx such as a fire crackling or a cave ambient can really help set the mood for a specific scene, but in contrast the louder and more specific sfx such as an explosion are more on the fun side of things to wake up the players and get a laugh out of them :^)