I hate all that stuff that takes you out of the gameplay just to give you a piddly little bonus that just shaves a couple of numbers off of a fight. So annoying. Every game with “RPG elements” has them too for some reason. Does anyone actually enjoy these?
You equipped 1 you want, and when it’s depleted another of the same type is auto equipped. You can manually use them, but the equipped ones would auto use whenever you used your inhaler.
No different than buffing your party before a fight in any other game really when it comes down to it.
Think of it like pushing RNG in your favor. Most games incorporate RNG in some amount, I do understand that micromanaging becomes too much at some point as well though.
I think I would prefer it if the boosts were rarer, but had more extreme effects like “take half fire damage for engagement” or “immunity to fall damage.” Something that can really interact with a build. Anything that doesn’t have obvious gameplay effects (like something that might go unnoticed) feels too minor to bother with, personally.
I get it. It’s different for other people, some people love farming headshots for that new gun/skin, some don’t mind min/maxing their rpg char. Whatever floats their boat.
Yeah, I feel like Outer Worlds did it better than literally any other game. Meanwhile I’m playing starfield and my character hasn’t had a reason to eat literally any food ever
I really enjoyed the food buffs in ff15 because they actually lasted and felt useful enough. Plus had good story or atmosphere tied to it.
HZD forbidden west I hated the food. Having like 20 different cooks in different locations with different food and buffs and most of them do nothing and you have to remember they are there? And the inventory system makes it easy to forget it exists, what it is and does, etc. Precious seconds in difficult fast fights where you could actually use those buffs.
I hate all that stuff that takes you out of the gameplay just to give you a piddly little bonus that just shaves a couple of numbers off of a fight. So annoying. Every game with “RPG elements” has them too for some reason. Does anyone actually enjoy these?
You equipped 1 you want, and when it’s depleted another of the same type is auto equipped. You can manually use them, but the equipped ones would auto use whenever you used your inhaler.
No different than buffing your party before a fight in any other game really when it comes down to it.
I’ve never liked buffs either lol. Feels like gamifying a difficulty slider.
Which I guess is a lot of RPG mechanics like levels, equipment, advantage, etc… So to each their own.
Think of it like pushing RNG in your favor. Most games incorporate RNG in some amount, I do understand that micromanaging becomes too much at some point as well though.
Yeah I can see both sides of it, honestly.
I think I would prefer it if the boosts were rarer, but had more extreme effects like “take half fire damage for engagement” or “immunity to fall damage.” Something that can really interact with a build. Anything that doesn’t have obvious gameplay effects (like something that might go unnoticed) feels too minor to bother with, personally.
5% damage for 30 seconds… yay…
I get it. It’s different for other people, some people love farming headshots for that new gun/skin, some don’t mind min/maxing their rpg char. Whatever floats their boat.
Yeah, I feel like Outer Worlds did it better than literally any other game. Meanwhile I’m playing starfield and my character hasn’t had a reason to eat literally any food ever
I really enjoyed the food buffs in ff15 because they actually lasted and felt useful enough. Plus had good story or atmosphere tied to it.
HZD forbidden west I hated the food. Having like 20 different cooks in different locations with different food and buffs and most of them do nothing and you have to remember they are there? And the inventory system makes it easy to forget it exists, what it is and does, etc. Precious seconds in difficult fast fights where you could actually use those buffs.
I usually just sold them too. Lol