Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company wrote in a blog post announcing the change.
If you have some coding knowledge, this series of videos was amazing: https://youtu.be/mAbG8Oi-SvQ?si=Tyy2hjrdrvafSo6z
Not everything he does is right and some things he doesn’t even understand that well, but it gives you a good idea into everything you’ll need and you can then quickly learn how to expand from that.
Here is an alternative Piped link(s):
https://youtu.be/mAbG8Oi-SvQ?si=Tyy2hjrdrvafSo6z
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source, check me out at GitHub.