This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.

  • Katzastrophe@feddit.de
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    1 year ago

    I gotta ask, considering the “per install” pricing, what exactly is an installation in the eyes of Unity?

    A game download? In which case would a cancelled and restarted download result in two installations being logged?

    Is it an API call during first start-up? What would keep malicious actors from simply modding their game to repeat this call a thousand times?

    What about pirated copies? Do they count as being “installed”?

    • Veraxus@kbin.social
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      1 year ago

      Unity’s official response to those questions as of a few hours ago is akin to “we have ways… trust us.”

      • PixxlMan@lemmy.world
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        1 year ago

        Yup let’s trust Unity’s crummy ways, keeping in mind that it’s actually in their best interest to NOT detect false installs, since they get money when it doesn’t…