This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
I gotta ask, considering the “per install” pricing, what exactly is an installation in the eyes of Unity?
A game download? In which case would a cancelled and restarted download result in two installations being logged?
Is it an API call during first start-up? What would keep malicious actors from simply modding their game to repeat this call a thousand times?
What about pirated copies? Do they count as being “installed”?
Unity’s official response to those questions as of a few hours ago is akin to “we have ways… trust us.”
Yup let’s trust Unity’s crummy ways, keeping in mind that it’s actually in their best interest to NOT detect false installs, since they get money when it doesn’t…