It’s no secret that the bulk of AAA games market revenues come from in-game purchases , mostlyfrom live-service games. It’s also impossible to ignore that the live-service market is fiercely competitive....
This is a really bizarre point to try to make, to me. The headline doesn’t say “the vast, overwhelming percentage of gamers”… It says most. 53% is most.
The bigger problem I had was with the categories, really.
“Most” in more than a simple majority in my understanding of English as a non-native speaker. “More” would be a better word for it. I’d also take “single player is the most popular” of two game modes which is true but still implies more than 6% difference.
It doesn’t though. It doesn’t even need to mean more than half, it means more than anything else. If there are 8 groups of 10 and 1 group of 20, the last group has the most members.
This is a really bizarre point to try to make, to me. The headline doesn’t say “the vast, overwhelming percentage of gamers”… It says most. 53% is most.
The bigger problem I had was with the categories, really.
“Most” in more than a simple majority in my understanding of English as a non-native speaker. “More” would be a better word for it. I’d also take “single player is the most popular” of two game modes which is true but still implies more than 6% difference.
Are you Spanish or Arabic speaking by any chance?
No. I am a native English speaker and writer.
That 3% could be a rounding error, “most” implies a much bigger difference, the title should say that half gamers prefer singleplayer games.
It doesn’t though. It doesn’t even need to mean more than half, it means more than anything else. If there are 8 groups of 10 and 1 group of 20, the last group has the most members.