Today’s game is Alan Wake. Both in preparation for Halloween and my heart’s one desire to play Alan Wake II, I am replying through the first one again on nightmare difficulty.

What i’m thinking i’ll do though since i’m feeling a little impatient to get to AW2 is Play it parallel to the Second one since i’ve played through both AW1 and AWAN 4 times in the past. So i’ll do one chapter of AW1 and then one chapter of AW2. I’m still thinking this through though

I may have gotten a little out of control with the screenshots though after i discovered the built in free cam, as instead of my usual 10-20, i took 80 in just the opening section. So I figured i’d dump a few extras here today since i won’t get a chance to reuse them again.

I also got explorative with it once i realized there wasn’t a range and i could go anywhere with it (you’ll see more of that in the second section)

Alan and his Magic Spinning Flashlight

Alan and his Magic Spinning Flashlight

The Dorky Deer Float

The dorky deer float i saw

An interesting building i saw

I screenshotted this building as i realized that i don’t think i ever get to see a proper look at it, for how much detail it has. the only other time we’re on this side of bright falls is at night during combat.

This kitchen had a surprising amount of depth

This kitchen had a surprising amount of depth for not being able to go back here

This is where i got a little explorative with the camera and spent a large portion of my playtime exploring just unseen things:

The entire backhalf of the lodge is rendered in (mostly) full textures despite not being able to see it from the first chapter. Especially not where i'm at

The entire backhalf of the lodge is rendered in (mostly) full textures despite not being able to see it from the first chapter. Especially not where i’m at

An entire unused room in Birdleg's cabin. I just thought it was interesting the window was see through on the inside when you can't even see it from the outside

An entire unused room in Birdleg’s cabin. I just thought it was interesting the window was see through on the inside when you can’t even see it from the outside

Weird water mapping

out by the coast (?) i noticed this weird water mapping thing going on. It’s hard to see but they are on completely different levels

Remedy Debug Textures

I found some remedy debug textures on the ground under the water. Also interestingly the land under the water had depth to it, instead of just being a flat plane. I’m not really sure why this is (maybe just to be thorough?) but i thought it was interesting.

detroit

And god dammit. I leave for a few hours and the entire cabin gets stolen. Can’t have shit in bright falls

  • CharlesReed@fedia.io
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    1 month ago

    In one of the DLCs (Signal, I think?), you end up going through the kitchen, so that’s probably why it’s so fleshed out.

    Man, you’ve reminded me that I need to replay this and the sequel before the Lake House DLC comes out this month! It’s such a great series.

    • MyNameIsAtticus@lemmy.worldOP
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      1 month ago

      Oh yeah. Now that I mention it I think I remember that. There’s an Alan Standee near it too I think. Interesting to think they were at least that far planned ahead with the DLCs. I always assumed they were a Post Release decision

      Have fun with the replay btw! I may be biased but the series is one of the greatest imo

      • CharlesReed@fedia.io
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        1 month ago

        I agree with it being one of the greatest! I can’t wait to see where they take the story next.