Tervell [he/him]@hexbear.net to games@hexbear.netEnglish · 2 months agomodern game sizeshexbear.netexternal-linkmessage-square38fedilinkarrow-up1204arrow-down11
arrow-up1203arrow-down1external-linkmodern game sizeshexbear.netTervell [he/him]@hexbear.net to games@hexbear.netEnglish · 2 months agomessage-square38fedilink
minus-squareFrank [he/him, he/him]@hexbear.netlinkfedilinkEnglisharrow-up11·2 months agoI find it very funny that vr games, nominally a cutting edge of game development, are often tiny because they have to more or less run on cellphones (facebook’s headsets) and even on pcs the strain of rending can make a strong system cry.
I find it very funny that vr games, nominally a cutting edge of game development, are often tiny because they have to more or less run on cellphones (facebook’s headsets) and even on pcs the strain of rending can make a strong system cry.