In the early days the internet was a free, egalitarian space for anyone to surf. Now, commercial interests rule – but users do still have some control.
My reading is that it’s not necessarily a problem with the platforms but society at large.
One example you mentioned: yes, html5 games (and just downloadable itch/steam games) exist and they fill the gap left by Flash games from a gameplay perspective maybe.
But the mainstream appeal of Flash games and animations was different to what we have now. The social phenomenon of people randomly hacking together terrible flash games isn’t the same as the current tiny indie game phenomenon. I feel like the old ones were a bigger piece of the average person’s internet usage than the new one (the average person’s internet usage being 5% LLM 5% web 5% email 25% gaming 30% video and 30% doomscrolling or something like that idk)
I’m struggling to put into words what I mean by this, my comment sounds really vague when I reread it. The specific creative outlet that Flash gave people is not equivalent to what we have now, and the specific entertainment experience of browsing and playing Flash games is different from the experience of scrolling through itch. Am I making more sense?
Like of course the different technologies are different, but it’s where it fits into our lives that it’s really different imo. Hell, we could say this about Flash itself for the last few years before it was discontinued. Just the two thoughts of Newgrounds in 2006 vs Newgrounds in 2016 and how they fit into the internet ecosystem and internet culture are enough to see the difference.
My reading is that it’s not necessarily a problem with the platforms but society at large.
One example you mentioned: yes, html5 games (and just downloadable itch/steam games) exist and they fill the gap left by Flash games from a gameplay perspective maybe.
But the mainstream appeal of Flash games and animations was different to what we have now. The social phenomenon of people randomly hacking together terrible flash games isn’t the same as the current tiny indie game phenomenon. I feel like the old ones were a bigger piece of the average person’s internet usage than the new one (the average person’s internet usage being 5% LLM 5% web 5% email 25% gaming 30% video and 30% doomscrolling or something like that idk)
I’m struggling to put into words what I mean by this, my comment sounds really vague when I reread it. The specific creative outlet that Flash gave people is not equivalent to what we have now, and the specific entertainment experience of browsing and playing Flash games is different from the experience of scrolling through itch. Am I making more sense?
Like of course the different technologies are different, but it’s where it fits into our lives that it’s really different imo. Hell, we could say this about Flash itself for the last few years before it was discontinued. Just the two thoughts of Newgrounds in 2006 vs Newgrounds in 2016 and how they fit into the internet ecosystem and internet culture are enough to see the difference.