Is there some aspect of this or the math behind it that I do not understand? If it reduces the damage that you take, that is good, right? Or does it only reduce damage to me if I would otherwise get a mortal attack against me?
It reduces damage to you based on the level of the ring and your current missing HP. The effect is mediocre unless either: the ring is high level (5 or 6+) or you’re missing a lot of HP. Even then you need the ring at +8 if you want ~50% damage reduction at 50% HP. Compared to just about any other option upgrading tenacity is a poor choice.
Edit: A while back I graphed tenacity and a bunch of other scaling effects to better understand how they scale with upgrades, here’s +0 -> +4 and +8:
You can see that the scaling itself isn’t terrible (the effect is actually pretty good at high levels) but the effect is pretty mediocre at the levels you’ll encounter most often (+0 -> +2.) To get a solidly good effect out of the ring you need to live in the danger zone at fairly low HP, which puts you at risk of getting instagibbed by a surprise attack.
I don’t really like the trade offs Tenacity requires but if I were going to play a tenacity dump game I’d be targeting damage reduction equal to missing HP for a given target and then try to stay as close to that level as possible. 50% DR at 50% HP happens at +8, and 70% DR @ 70% missing HP happens at about +9/+10. I’d probably go for +10 then try to stay right at ~30% total HP. The problem is that you’re devoting 2/3 (or all with the runes challenge) of your offensive upgrades to just soaking damage and that leaves you with really mediocre damage output.
But even with upgrades and at low health, it will never reduce damage under 1 hp, so you’ll always take damage… Which isn’t a good combo when at 1 hp. That’s why this ring is a very bad idea. Unless you are going with Faith Is My Armor, you could just do yourself a favor and dump those upgrades into your armor; which will reduce the damage that you take to 0 hp; and you can stay at high levels of health for your armor to be effective.
Yeah, I think we’re saying the same thing here. The loss of other utility just doesn’t make upgrade dumping tenacity very worthwhile and at the levels you’re most likely to encounter the effect without dumping it’s just not good enough to justify using when you can slot literally anything else.
I guess it could be fun on the right kind of berserker build but that’s about all I can come up with.
This ring so useless, the berserker build is the only idea anyone has had with this ring tbh
thanks
It is rather a snooze compared to basically all of the other rings. Sure it can reduce the damage you take, but it takes effort to maximize it’s benefit.
Consider that it’s affect scales with how low your health is. It also applies the reduction after armor and it rounds the result in favor of damage.
This is just a ring you’ll wear until you find something better, or transmute it, if it’s upgraded.
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It kind of is already? It just works in an unintuitive way.
Kinda (actually kinda not) but instead of scaling with your strength, it scales with your hp. With how low your health percentage is.
You cab make it work with beserker subclass and lots of upgrades. In that case it does make you into a huge tank, and it’s a viable choice. Otherwise it isn’t worth it.
Even then, just using those upgrades on a plate armor is better
It’s the joke ring. It stands in the joke ring corner, among with elements ring.
Hopefully I don’t get harrased here for giving an opinion
The ring itself is just straight up, honest damage reduction, both physical and magical.
It’s also not your only source of damage reduction, so you stack it on top of other forms of damage reduction, there’s a lot of them
Evasion, shields, armor, utility, buffs and debuffs, sustain. All those things are enhanced by the ring of tenacity.
It’s kind of the same logic for the warrior Hold fast ability (3-6 armor) and the warden’s Barkskin ability ( 0-150% of her level, it goes up to 0-45 armor at level 30)
Even if the Warden blocks significantly more damage, the warrior gets more benefit from the extra armor since he has a passive shield to back it up
You didn’t even have an opinion on it, you just kindaaaa said what it does
I think it’s the best defensive ring in the game
It’s literally the only… wait, excluding elements, I almost forgot that clowny clown ring… only defensive ring without counting clown clowny ring in the game, ofc it’s the best defensive ring in the game.
Also including arcana with a good defensive glyph, evasion, and haste
Then haste is the most defensive one no contest if you count it.
I like tenacity more, but I understand
If it wasn’t fundamentally flawed and just putting those upgrades in your armor making the damage reduction not only more effective but also giving you the possibility of having a better ring (literally every other ring) maybe I would like it too.