Black Myth: Wukong’s first week of sales numbers are in, and they firmly inhabit “Don’t take a big sip of coffee before you look at them” territory. 10 million units sold, which, as industry analyst Daniel Ahmad pointed out on X, “The Everything App,” is a record-breaking performance that leaves some of the biggest releases of the past few years in the dust.

For perspective, here are some comparative numbers:

  • Hogwarts Legacy: 15 million in three months
  • Elden Ring: 13 million in one month
  • Cyberpunk 2077: 13.7 million in one month
  • Baldur’s Gate 3: 20+ million in five months
  • Helldivers 2: 12 million in three months

The only game that comes close is Palworld’s 19 million players in two weeks, a mark that Black Myth: Wukong seems on track to surpass. It’s a sales figure that lines up with Wukong having leapfrogged the competition to be the #2 most-played game in Steam’s history by concurrent players. Before that, it was also the most wishlisted game on the platform after The Day Before met its ignominious end.

  • ShinkanTrain@lemmy.ml
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    2 months ago

    93% positive on Steam speaks for itself

    Imagine trusting the opinions of g*mers

    Have you played it?

    I played it on gamepass day 1 with some friends. It’s a bad survival game and a bad monster catching game.

    • zkrzsz [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      2 months ago

      Imagine trusting the opinions of g*mers

      I trust the data, the number, there’s a reason the game has such good number of people playing it despite being early access.

      I played it on gamepass day 1 with some friends. It’s a bad survival game and a bad monster catching game.

      Agree to disagree then, I also don’t like some popular games, but i can see the appeal for those who like it. Like some games are good for some age group, after that not so much, MMORPG for example.