Black Myth: Wukong’s first week of sales numbers are in, and they firmly inhabit “Don’t take a big sip of coffee before you look at them” territory. 10 million units sold, which, as industry analyst Daniel Ahmad pointed out on X, “The Everything App,” is a record-breaking performance that leaves some of the biggest releases of the past few years in the dust.
For perspective, here are some comparative numbers:
- Hogwarts Legacy: 15 million in three months
- Elden Ring: 13 million in one month
- Cyberpunk 2077: 13.7 million in one month
- Baldur’s Gate 3: 20+ million in five months
- Helldivers 2: 12 million in three months
The only game that comes close is Palworld’s 19 million players in two weeks, a mark that Black Myth: Wukong seems on track to surpass. It’s a sales figure that lines up with Wukong having leapfrogged the competition to be the #2 most-played game in Steam’s history by concurrent players. Before that, it was also the most wishlisted game on the platform after The Day Before met its ignominious end.
Imagine trusting the opinions of g*mers
I played it on gamepass day 1 with some friends. It’s a bad survival game and a bad monster catching game.
I trust the data, the number, there’s a reason the game has such good number of people playing it despite being early access.
Agree to disagree then, I also don’t like some popular games, but i can see the appeal for those who like it. Like some games are good for some age group, after that not so much, MMORPG for example.