On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.

Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.

Join me for a quick walk down memory lane, and for a preview of something very exciting that’s yet to come…

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  • Emmyrad@lemmy.world
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    2 days ago

    I love the new pixel art. For the most part, it just adds to the flair while still keeping the SPD feel. The items are looking fantastic, and the terrain changes look cool, and oh my goodness, that Sad Ghost animation is great. 3 things, though:

    1. The new player character models are a little unclear. They’re at such a small size, I think they need a bit more contrast? Not sure honestly, they just don’t read as clearly as the current models. It may be that, with the added detail in their clothing, you have to pull back on the shading detail. I like that they match the splash art.
    2. The old water drops were very nicely visible by the white outline, but the new ones look so much like water they blend in. Personally, I like how visible they currently are. Maybe add more shines?
    3. A few of the weapons look… over-blended? I know a few other comments mentioned this, but the shading makes a few of the weapons’ edges unclear, especially in Tier 2.