Sorry for this kinda gamerbrained question.
The Xbox 360, Playstation 4, Xbox One, honestly most consoles after the Playstation and Saturn have shared memory pools. It allows flexibility in how much memory and VRAM developers want to assign, right? Why does the PS3 not have a shared 512MB pool of GDDR3? It caused all kinds of problems, most notably with Bethesda games.
Is it the Cell Broadband Engine needing the specialty XDR memory? Is it an artifact of the Nvidia RSX graphics chip being added late in development? Looking back I a)most wonder if the split memory was more of a problem than the Cell tbh.
This is true u rite, I just thought it funny that PPC took “PC” anywho. And yeah Amigas are “micros” usually…
See me either, thank you I sat and puzzled over the comment trying to figure out what the point was. While we’re here, is the Xenon CPU in the 360 a native three-core die? That would make it I think the only native tricore die ever? Save maybe the Wii U’s thing?